Graphics 2D Library (G2D) API Function List

Data Structures

NNS_G2dGetCellDataByIdx Gets the cell data at the specified index from the cell bank.
NNS_G2dCellDataBankHasVramTransferData Examines whether or not the Cell bank has the VRAM transfer information.
NNS_G2dGetSizeRequiredVramTransferCellDataBank Gets the VRAM byte size required for the VRAM transfer of Cell bank.
NNS_G2dGetAnimSequenceByIdx Gets the animation sequence of the specified index from the animation bank.
NNS_G2dCalcAnimSequenceTotalVideoFrames Calculates the total video frame length of the animation sequence data (note that this is different from animation frame).
NNS_G2dCellHasBR Gets whether the cell has the bounding rectangle.
NNS_G2dGetCellBoundingRect Gets the bounding rectangle of the cell.
NNS_G2dGetCellBoundingSphereR Gets the radius of the bounding sphere of the cell.
NNS_G2dGetOAMSize* Gets the size of the OBJ.
NNS_G2dRepeatXinCellSpace / NNS_G2dRepeatYinCellSpace Returns the s16 value to which the repeat process has been applied within the value range that can be taken by OBJ in the cell.
NNS_G2dGetAnimSequenceIndex Gets the animation sequence number in the animation information bank.
NNS_G2dGetUserExAnimAttrBank Gets the extended attribute bank of the animation user from the animation information bank.
NNS_G2dGetUserExAnimSequenceAttr Gets the extended attribute of the sequence user from the user extended attribute bank.
NNS_G2dGetUserExAnimFrameAttr Gets the user extended attribute of the animation frame from the user extended attribute of the animation sequence.
NNS_G2dGetUserExAnimSeqAttrValue Gets the user extended attribute value of the type u32 user from the user extended attribute of the animation sequence.
NNS_G2dGetUserExAnimFrmAttrValue Gets the user extended attribute value of the type u32 user from the user extended attribute of the animation frame.
NNS_G2dGetUserExCellAttr Gets the cell user extended attribute in the cell extended attribute bank by specifying the cell number.
NNS_G2dGetUserExCellAttrBankFromCellBank Gets the cell extended attribute bank from the cell bank.
NNS_G2dGetUserExCellAttrValue Gets the actual attribute value from the cell user extended attribute.
NNS_G2dGetUserExCellAttrBankFromMCBank Gets the cell user extended attribute bank from the multicell bank.

Load Files (Overview)

NNS_G2dIsBinFileValid Examines whether or not the binary file format corresponds to the specified format.
NNS_G2dFindBinaryBlock Searches for and obtains the specified binary block from the binary file.
NNS_G2dPrint* Outputs the binary data contents to the debug output.
NNS_G2dUnPack* Unpacks the binary data loaded from the file in a usable state.
NNS_G2dGetUnpacked* Gets each type of data in an unpacked state from the binary file.

Animation Controller (Overview)

NNS_G2dBindAnimCtrl Links the animation controller with the animation data of the control object.
NNS_G2dGetAnimCtrlType Returns the animation type.
NNS_G2dGetAnimCtrlCurrentElement Gets a void pointer that points to the header of the current animation result.
NNS_G2dGetAnimCtrlNextElement Gets a void pointer that points to the animation header of the frame next to the current playback frame.
NNS_G2dGetAnimCtrlNormalizedTime Gets the normalized time of the display interval of the current playback frame.
NNS_G2dInitAnimCtrl Initializes the NNSG2dAnimController entity.
NNS_G2dInitAnimCtrlCallBackFunctor Initializes the controller callback.
NNS_G2dInitAnimCallBackFunctor Initializes the callback function.
NNS_G2dIsAnimCtrlActive Gets whether or not an animation controller is being played.
NNS_G2dSetAnimCtrlPlayModeOverridden Overrides the animation play mode.
NNS_G2dResetAnimCtrlPlayModeOverridden Resets the overridden animation play mode.
NNS_G2dStartAnimCtrl Starts playing the animation.
NNS_G2dStopAnimCtrl Stops playing the animation.
NNS_G2dSetAnimCtrlSpeed Sets the animation playback speed.
NNS_G2dGetAnimCtrlSpeed Gets the animation playback speed.
NNS_G2dResetAnimCtrlState Resets the animation state.
NNS_G2dSetAnimCtrlCurrentFrame Sets the current playback frame.
NNS_G2dGetAnimCtrlCurrentFrame Gets the current playback frame.
NNS_G2dSetAnimCtrlCurrentTime Sets the current animation frame display time of the animation controller.
NNS_G2dGetAnimCtrlCurrentTime Gets the current animation frame display time of the animation controller.
NNS_G2dSetAnimCtrlCurrentFrameNoResetCurrentTime Sets the current playback frame. It does not reset the current frame display time counter inside the controller.
NNS_G2dSetAnimCtrlCallBackFunctor Sets the callback on the animation controller.
NNS_G2dSetAnimCtrlCallBackFunctorAtAnimFrame Sets the callback specifying frame to the animation controller.
NNS_G2dTickAnimCtrl Advances the animation time.
NNS_G2dGetAnimCtrlCurrentAnimSequence Gets the animation sequence associated with the animation controller.
NNS_G2dGetAnimCtrlCurrentElemIdxVal Gets the index value (cell number or multicell number) from the current animation result of the animation controller.

Cell (Overview)

NNS_G2dCopyCellAsOamAttr Copies the OAM attribute information inside the cell data to GXOamAttr.
NNS_G2dInitCellAnimation Initializes the cell animation.
NNS_G2dInitCellAnimationVramTransfered Initializes the VRAM transfer cell animation.
NNS_G2dMakeCellToOams Writes out a string of OBJ that draws the cell.
NNS_G2dSetCellAnimationCurrentFrame Sets the current playback frame.
NNS_G2dSetCellAnimationSequenceNoReset Sets the animation sequence in the cell animation. It does not reset the internal playback animation frame number or the current frame display time.
NNS_G2dSetCellAnimationSequence Sets the animation sequence in the cell animation.
NNS_G2dSetCellAnimationSpeed Sets the playback speed of the cell animation.
NNS_G2dGetCellAnimationAnimCtrl Gets the animation controller that controls the cell animation.
NNS_G2dGetCellAnimationCurrentCell Gets the cell that is being displayed in the cell animation.
NNS_G2dTickCellAnimation Advances the cell animation time.
NNS_G2dRestartCellAnimation Restarts the cell animation from the beginning of the animation.

MultiCell (Overview)

NNS_G2dGetMCWorkAreaSize Gets the work region memory size required to initialize a multicell in the multicell data bank as an entity.
NNS_G2dInitMCAnimationInstance Initializes the multicell animation.
NNS_G2dMakeSimpleMultiCellToOams Writes out the OBJ array that draws the multicell.
NNS_G2dSetAnimSequenceToMCAnimation Sets the playback animation sequence in the multicell animation.
NNS_G2dGetMCAnimAnimCtrl Gets the animation controller in the multicell animation.
NNS_G2dSetMCAnimationCurrentFrame Sets the current playback frame.
NNS_G2dSetMCAnimationCellAnimFrame Sets the playback frames of the cell animations that make up the multicell.
NNS_G2dResetMCCellAnimationAll Resets the animation frames for the cell animation that composes the multicell entity.
NNS_G2dStartMCCellAnimationAll Sets the state of the cell animation that makes up the multicell entity to the "start playback" state.
NNS_G2dSetMCAnimationSpeed Sets the playback speed of the multicell animation.
NNS_G2dTickMCAnimation Updates the animation of the multicell animation.
NNS_G2dTickMCInstance Updates the animation of the cell animation that makes up the multicell entity.
NNS_G2dRestartMCAnimation Restarts multicell animation playback from the beginning of the animation.
NNS_G2dTraverseMCCellAnims For cell animations composed of multicells, calls a callback function that takes every cell animation and cell animation number as arguments while going through the cell animations.
NNS_G2dTraverseMCNodes For nodes composed of multicells, calls a callback function that takes all sets of node information, cell animation, and node number as arguments while going through the nodes.

OAM Manager (Overview)

NNS_G2dApplyOamManagerToHW Reflects the internal state of the OAM manager in the actual hardware.
NNS_G2dApplyOamManagerToHWSprite Draws the contents of the internal buffer using the 3D graphics engine.
NNS_G2dEntryOamManagerOam Registers OBJ in the OAM manager.
NNS_G2dEntryOamManagerAffine Sets the affine parameters in the OAM manager.
NNS_G2dEntryOamManagerOamWithAffineIdx Registers OBJs in the OAM manager.
NNS_G2dSetOamManagerAffine Sets the affine parameter with the designated index in the OAM manager.
NNS_G2dGetNewOamManagerInstance (NNS_G2dGetNewManagerInstance) (NNS_G2dInitManagerInstanceAffine) Initializes the OAM manager entity.
NNS_G2dGetNewOamManagerInstanceAsFastTransferMode Initializes the OAM manager entity in a way that it can perform fast transfer of the buffer contents.
NNS_G2dGetOamManagerAffineCapacity Gets the number of usable affine parameters of the OAM manager.
NNS_G2dGetOamManagerOamCapacity Gets the number of usable OBJs of the OAM manager.
NNS_G2dInitOamManagerModule Initializes the OAM manager module.
NNS_G2dResetOamManagerBuffer Resets the internal OAM buffer of the managing region of the OAM manager.
NNS_G2dSetOamManagerSpriteZoffsetStep Sets the z value added every time the software sprite is drawn.
NNS_G2dGetOamBuffer Gets a pointer to the internal buffer used by the OAM manager module.

Extended OAM Manager (Overview)

NNS_G2dApplyOamManExToBaseModule Applies the contents of the extended OAM manager to the actual hardware.
NNS_G2dEntryOamManExAffine Registers an affine matrix in the extended OAM manager.
NNS_G2dEntryOamManExOam Registers OBJs in the extended OAM Manager and specifies the order of the entry when it is drawn.
NNS_G2dEntryOamManExOamWithAffineIdx Registers OBJs in the extended OAM Manager and specifies the order of the entry when it is drawn.
NNS_G2dGetOamManExInstance Gets the extended OAM manager entity.
NNS_G2dResetOamManExBuffer Resets the internal buffer which the extended OAM manager entity manages.
NNS_G2dSetOamManExEntryFunctions Sets the entry functions in the extended OAM manager.
NNSG2d_SetOamManExDrawOrderType Sets the OAM drawing order type in the extended OAM manager.

Software Sprite (Overview)

NNS_G2dSetupSoftwareSpriteCamera Sets up the camera to be used when drawing the software sprite.
NNS_G2dSetupSoftwareSpriteMaterial Sets up the material to be used when the software sprite is rendered.
NNS_G2dDrawSprite Assigns each type of parameter and draws the software sprite.
NNS_G2dDrawSprite* Draws various types of sprite.
NNS_G2dDrawSprite*Fast Draws various types of sprite. This is a fast speed version that does not save the contents of the current matrix.
NNS_G2dGetSpriteDefaultAttr Gets the pointer to the default value to be stored inside the module.
NNS_G2dIsSpriteAttrEnable Gets whether or not each type of draw attribute is valid when drawing the software sprite.
NNS_G2dSetSpriteCurrentPolygonID Sets the polygon ID used for software sprite drawing.
NNS_G2dSetSpriteDefaultAttr Sets the default value to store inside the module.
NNS_G2dSetSpriteAttrEnable Sets each kind of attribute that will be enabled when the software sprite is drawn.

Drawing OAM Software Sprites (Overview)

NNS_G2dDrawOneOam3DDirect Directly draws a single OBJ using the 3D graphics engine without using the internal buffer.
NNS_G2dDrawOneOam3DDirectWithPos Draws a single OBJ by using the 3D graphics engine. The position of the OBJ can be specified.
NNS_G2dDrawOneOam3DDirectWithPosAffine Draws a single OBJ by using the 3D graphics engine. The position of the OBJ and affine transformation matrix can be specified.
NNS_G2dDrawOneOam3DDirect*Fast Draws a single OBJ by using the 3D graphics engine. The contents of the current matrix in the geometry engine are not saved before or after calling the function.
NNS_G2dSetOamSoftEmuSpriteParamCache Sets the parameter cache used for software sprite drawing.
NNS_G2dDrawOneOam3DDirectUsingParamCacheFast Sprite draws the OAM by using the parameter cache.
NNS_G2dSetOamSoftEmuUVFlipCorrectFunc Sets the UV value-correction function pointer that is used for the OAM software sprite emulation.
NNS_G2dResetOamSoftEmuUVFlipCorrectFunc Invalidates the UV value-correction function pointer used in the OAM software sprite emulation.

Entity (Overview)

NNS_G2dInitEntity Initializes the entity.
NNS_G2dIsEntityValid Checks the validity of the entity.
NNS_G2dIsEntityPaletteTblEnable Determines whether or not the palette conversion table of the entity is valid.
NNS_G2dResetEntityPaletteTable Sets it so that the palette conversion table of the entity is not used.
NNS_G2dGetEntityAnimCtrl Gets the animation controller held in the entity.
NNS_G2dSetEntityCurrentAnimation Sets the playback animation of the entity.
NNS_G2dSetEntityCurrentFrame Sets the current playback frame of the entity.
NNS_G2dSetEntityPaletteTable Sets the palette conversion table in the entity.
NNS_G2dSetEntitySpeed Sets the entity animation speed.
NNS_G2dTickEntity Updates the animation of the entity.

Image Load-Related (Overview)

NNS_G2dInitImageProxy Initializes the image proxy.
NNS_G2dInitImagePaletteProxy Initializes the image palette proxy.
NNS_G2dLoadImage1DMapping Loads the image data to the hardware, then sets the load result and the image format to the image proxy (exclusively for 1D mapping).
NNS_G2dLoadImage2DMapping Loads the image data to the hardware, then sets the load result and the image format to the image proxy (exclusively for 2D mapping).
NNS_G2dLoadImageVramTransfer Loads the image data to the hardware, then sets the load result and the image format to the image proxy (exclusively for VRAM transfer data).
NNS_G2dLoadPalette Loads the image palette data to the hardware, then sets the load results and the image format to the image palette proxy.
NNS_G2dLoadPaletteEx Loads the compressed image palette data to the hardware, and sets the load results and the image format to the image palette proxy.
NNS_G2dIsImageReadyToUse Determines whether or not the image proxy is in a usable state.
NNS_G2dIsImagePaletteReadyToUse Determines whether or not the image palette proxy is in a usable state.
NNS_G2dSetImageExtPaletteFlag Sets the usage conditions of the extended palette in the image proxy.
NNS_G2dSetImageLocation Sets the VRAM address to the image proxy.
NNS_G2dGetImageLocation Gets the VRAM address from an image proxy.
NNS_G2dSetImagePaletteLocation Sets the VRAM address to the image palette proxy.
NNS_G2dGetImagePaletteLocation Gets the VRAM address from an image palette proxy.

Cell VRAM Transfer State Manager (Overview)

NNS_G2dInitCellTransferStateManager Initializes the cell VRAM transfer state object manager.
NNS_G2dGetNewCellTransferStateHandle Gets the handle for the cell VRAM transfer state object.
NNS_G2dFreeCellTransferStateHandle Returns the handle for the cell VRAM transfer state object.
NNS_G2dSetCellTransferStateRequested Sets the cell VRAM transfer state object to the VRAM transfer request state.
NNS_G2dUpdateCellTransferStateManager Updates the cell VRAM transfer state object manager.

Renderer (Overview)

NNS_G2dInitRenderer Initializes the renderer entity.
NNS_G2dAddRendererTargetSurface Registers a render surface to the renderer entity.
NNS_G2dOptimizeRenderer Optimizes the renderer according to the current renderer state. (Eliminated.)
NNS_G2dBeginRendering Performs settings for the renderer before drawing.
NNS_G2dBeginRenderingEx Performs settings for the renderer before drawing. The hint flag information for optimization can be specified.
NNS_G2dEndRendering Call after the renderer drawing.
NNS_G2dDrawCell Draws the cell data.
NNS_G2dDrawCellAnimation Draws the cell animation entity.
NNS_G2dDrawEntity Draws the entity.
NNS_G2dDrawMultiCell Draws the multicell entity.
NNS_G2dDrawMultiCellAnimation Draws the multicell animation.
NNS_G2dGetRendererPaletteTbl Gets the palette conversion table.
NNS_G2dInitRenderSurface Initializes the render surface.
NNS_G2dPopMtx Pops the renderer internal matrix stack.
NNS_G2dPushMtx Pushes the renderer internal matrix stack.
NNS_G2dResetRendererPaletteTbl Sets it so that the palette conversion table is not used.
NNS_G2dTranslate Multiplies the current matrix of the renderer internal matrix stack by the translation matrix.
NNS_G2dSetTrans Sets the translation matrix to the current matrix of the matrix stack inside the renderer.
NNS_G2dRotZ Multiplies the Z-axis rotation matrix by the current matrix of the renderer's internal matrix stack.
NNS_G2dScale Multiplies the scale matrix by the current matrix of the renderer's internal matrix stack.
NNS_G2dSetRendererFlipMode Sets the renderer to execute a flip drawing.
NNS_G2dSetRendererSurfaceActiveFlag Sets the active status of the render surface.
NNS_G2dGetRendererSurfaceActiveFlag Gets the active status of the render surface.
NNS_G2dSetRendererAffineOverwriteMode Sets the overwrite method for the OBJ's affine transformation mode that is executed by the renderer when using the 2D graphics engine.
NNS_G2dGetRendererAffineOverwriteMode Gets the overwrite method for the OBJ's affine transformation mode that is executed by the renderer when using the 2D graphics engine.
NNS_G2dSetRendererImageProxy Sets the image data that the renderer uses.
NNS_G2dSetRendererPaletteTbl Sets the palette conversion table.
NNS_G2dSetRendererSpriteZoffset Sets the Z-value added every time the software sprite is drawn.
NNS_G2dSetRendererOverwriteEnable/Disable Sets the OAM parameter for the renderer to execute overwrite.
NNS_G2dSetRendererOverwrite* Sets the parameter value used for overwriting the OAM that was drawn by the renderer.
NNS_G2dGetRendererOverwrite* Gets the parameter value that is used for overwriting the OAM that was drawn by the renderer.

Renderer Core (Overview)

NNS_G2dInitRndCore Initializes the renderer core module.
NNS_G2dInitRndCoreSurface Initializes the renderer core drawing target surface.
NNS_G2dInitRndCore2DMtxCache Initializes the matrix cache.
NNS_G2dSetRndCore2DMtxCacheMtxParams Sets matrix to the matrix cache.
NNS_G2dSetRndCoreCurrentMtx2D Sets the transformation matrix and affine transformation parameter applied to OBJ when drawing with 2D graphics engine.
NNS_G2dSetRndCoreCurrentMtx3D Sets the affine transformation matrix to the renderer core when drawing with 3D graphics engine.
NNS_G2dIsRndCoreFlip* Gets the drawing flip state of the renderer core.
NNS_G2dSetRndCoreFlipMode Sets the drawing flip state of the renderer core.
NNS_G2dSetRndCoreImageProxy Sets the image proxy which the renderer core module references when drawing.
NNS_G2dSetRndCoreOamRegisterFunc Sets the function pointer groups used when the renderer core module registers the OAM that represents the drawing OBJ to the external module.
NNS_G2dSetRndCoreSurface Sets the drawing target surface to the renderer core.
NNS_G2dRndCoreBeginRendering Starts drawing with renderer core.
NNS_G2dRndCoreEndRendering Ends the drawing with renderer core.
NNS_G2dRndCoreDrawCell Draws a cell.
NNS_G2dRndCoreDrawCellFast2D Draws the cell quickly by using 2D graphics engine (OBJ functionality).
NNS_G2dRndCoreDrawCellVramTransfer Renders a VRAM transfer format cell.
NNS_G2dSetRndCoreCellCloneSource3D Precalculates the UV parameters that are references by NNS_G2dRndCoreDrawCellClone3D and saves as UV parameter cache.
NNS_G2dRndCoreDrawCellClone3D Draws a cell that consists of OBJs with the same image data quickly by using software sprite.
NNS_G2dSetRndCore3DSoftSpriteZvalue Sets the Z-value of the sprite used for software sprite drawing.
NNS_G2dSetRndCoreAffineOverwriteMode Sets the overwrite operation of affine transformation mode.

BG (Overview)

NNS_G2dBGSetup Configures BG and loads the BG data to VRAM.
NNS_G2dBGSetupEx Configures BG and loads the BG data to VRAM. Compressed palettes and partial characters can be used.
NNS_G2dBGLoadElements Loads the graphics data used for BG to the appropriate VRAM.
NNS_G2dBGLoadElementsEx Loads the graphics data used for BG to the appropriate VRAM. Compressed palettes and partial characters can be used.
NNS_G2dBGLoadScreenRect Loads the specified rectangular box from the screen data.
NNS_G2dSetBGAreaOver Sets the out-of-area process specification used by NNS_G2dBGSetup.
NNS_G2dGetBGAreaOver Gets the out-of-area process specification used by NNS_G2dBGSetup.

Font (Overview)

NNS_G2dFontInitAuto Creates the font, automatically determining the correct encoding.
NNS_G2dFontInitUTF8 Creates a font using UTF8 encoding.
NNS_G2dFontInitUTF16 Creates a font using UTF16 encoding.
NNS_G2dFontInitShiftJIS Creates a font using ShiftJIS encoding.
NNS_G2dFontInitCP1252 Creates a font using Windows code page 1252 encoding.
NNS_G2dFontGetType Gets the font type.
NNS_G2dFontGetFlags Gets font properties flag.
NNS_G2dFontGetHeight Gets the font height.
NNS_G2dFontGetCellHeight Gets the height of the glyph image storage area.
NNS_G2dFontGetCellWidth Gets the width of the glyph image storage area.
NNS_G2dFontGetBpp Gets the bit count per dot of the glyph image.
NNS_G2dFontGetBaselinePos Gets the baseline position seen from the top of the glyph image.
NNS_G2dFontGetMaxCharWidth Gets the maximum width of characters included in the font.
NNS_G2dFontGetLineFeed Gets the line feed width of the font.
NNS_G2dFontSetLineFeed Sets the line feed width of the font.
NNS_G2dFontGetDefaultCharWidths Gets the font's default character width information.
NNS_G2dFontSetDefaultCharWidths Sets the font's default character width information.
NNS_G2dFontGetAlternateGlyphIndex Gets the alternative character glyph index used with the font.
NNS_G2dFontSetAlternateGlyphIndex Sets the alternative character glyph index used with the font.
NNS_G2dFontSetAlternateChar Uses a character code to set the alternative character glyph index used with the font.
NNS_G2dFontGetGlyph Gets the glyph data from the character code.
NNS_G2dFontGetGlyphImage Gets the glyph image from the character code.
NNS_G2dFontGetCharWidth Gets the character width from the character code.
NNS_G2dFontGetCharWidths Gets the character width information from the character code.
NNS_G2dFontFindGlyphIndex Finds the glyph index from the character code.
NNS_G2dFontGetGlyphIndex Gets the glyph index from the character code.
NNS_G2dFontGetGlyphImageFromIndex Gets the glyph image from the glyph index.
NNS_G2dFontGetGlyphFromIndex Gets the glyph data from the glyph index.
NNS_G2dFontGetCharWidthFromIndex Gets the character width from the glyph index.
NNS_G2dFontGetCharWidthsFromIndex Gets the character width information from the glyph index.
NNS_G2dFontGetStringWidth Calculates the drawing width for one line of the text string.
NNS_G2dFontGetTextWidth Calculates the width when the text string is drawn.
NNS_G2dFontGetTextHeight Calculates the height when the text string is drawn.
NNS_G2dFontGetTextRect Calculates the width and height when the text string is drawn.
NNSG2dCharWidths Stores the glyph width information.
NNSG2dGlyph Stores the data belonging to the glyph.
NNSG2dTextRect Displays the rectangle size.

Text Character Drawing (Overview)

NNS_G2dCharCanvasInitForBG Creates a CharCanvas for BG use.
NNS_G2dCharCanvasInitForOBJ1D Creates a CharCanvas for use with 1D mapping OBJ.
NNS_G2dCharCanvasInitForOBJ2DRect Creates a CharCanvas for use as a rectangle area in OBJ character memory.
NNS_G2dCharCanvasCalcCellDataSize1D Calculates the buffer size passed as the first argument of the NNS_G2dCharCanvasMakeCell1D function.
NNS_G2dCharCanvasCalcCellDataSize2DRect Calculates the buffer size passed as the first argument of the NNS_G2dCharCanvasMakeCell2DRect function.
NNS_G2dCharCanvasMakeCell1D Constructs the cell that displays the CharCanvas that the NNS_G2dCharCanvasInitForOBJ1D function initializes.
NNS_G2dCharCanvasMakeCell2DRect Constructs the cell that displays the CharCanvas that the NNS_G2dCharCanvasInitForOBJ2DRect function initializes.
NNS_G2dCharCanvasDrawChar Draws the character specified by the character code.
NNS_G2dCharCanvasDrawGlyph Draws the character specified by the glyph.
NNS_G2dCharCanvasClear Paints the character on the CharCanvas with the specified color.
NNS_G2dCharCanvasClearArea Paints the specified area on the CharCanvas with the specified color.
NNS_G2dMapScrToCharText Maps the specified area of the screen to the characters. For text BG use.
NNS_G2dMapScrToCharAffine Maps the specified area of the screen to the characters. For affine BG use.
NNS_G2dMapScrToChar256x16Pltt Maps the specified area of the screen to the characters. For use with Affine Extended BG 256x16 palette types.
NNS_G2dCalcRequireOBJ1D Determines the number of OBJs needed for NNS_G2dArrangeOBJ1D.
NNS_G2dCalcRequireOBJ2DRect Determines the number of OBJs needed for NNS_G2dArrangeOBJ2DRect.
NNS_G2dArrangeOBJ1D Arranges OBJs so that the characters written by the CharCanvas that was initialized with NNS_G2dCharCanvasInitForOBJ1D are displayed correctly.
NNS_G2dArrangeOBJ2DRect Arranges OBJs so that the characters written by the CharCanvas that was initialized with NNS_G2dCharCanvasInitForOBJ2DRect are displayed correctly.
NNS_G2dCalcRequireOBJ* Calculation Results Table Displays the number of OBJs required by NNS_G2dArrangeOBJ* in a table.

Text String Drawing (Overview)

NNS_G2dTextCanvasInit Creates TextCanvas.
NNS_G2dTextCanvasGetCharCanvas Gets the CharCanvas used for drawing by TextCanvas.
NNS_G2dTextCanvasSetCharCanvas Sets the CharCanvas used for drawing by TextCanvas.
NNS_G2dTextCanvasGetFont Gets the font that TextCanvas will use for text-character drawing.
NNS_G2dTextCanvasSetFont Sets the font used by TextCanvas for text drawing.
NNS_G2dTextCanvasGetHSpace Gets the character space used by TextCanvas during text string drawing.
NNS_G2dTextCanvasSetHSpace Sets the character space used by TextCanvas during text string drawing.
NNS_G2dTextCanvasGetVSpace Gets the line space used by TextCanvas during text string drawing.
NNS_G2dTextCanvasSetVSpace Sets the line space used by TextCanvas during text string drawing.
NNS_G2dTextCanvasGetStringWidth Calculates the drawing width for one line of the text string.
NNS_G2dTextCanvasGetTextWidth Calculates the width when the text string is drawn.
NNS_G2dTextCanvasGetTextHeight Calculates the height when the text string is drawn.
NNS_G2dTextCanvasGetTextRect Calculates the width and height when the text string is drawn.
NNS_G2dTextCanvasDrawString Draws one line of the text string.
NNS_G2dTextCanvasDrawText Draws the text string.
NNS_G2dTextCanvasDrawTextRect Draws the text string aligned with the rectangle.
NNS_G2dTextCanvasDrawTaggedText Draws the text string including text format commands.
NNSG2dTagCallback Defines the callback function that performs tag processing.
NNSG2dTagCallbackInfo Structure holding drawing information passed to NNSG2dTagCallback.
NNS_G2D_UNICODE Switches the text type for text string drawing routines.













































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