#include <nnsys/g2d/g2d_Animation.h>
static void NNS_G2dStartAnimCtrl
(
NNSG2dAnimController* pAnimCtrl
);
pAnimCtrl |
[OUT] NNSG2dAnimController entity |
None.
Starts animation playback.
Note: If a STOP-method animation sequence plays to the end, the animation controller is set to the Stop state.
Because of this, you will need to call the NNS_G2dStartAnimCtrl
function for the animation controller to update the animation again.
This function is a renamed version of the NNS_G2dStartAnimController
function. The past function remains as a separate name to maintain compatibility.
2006/05/29 Added a note.
2004/08/02 Renamed function.
2004/05/28 Initial version.
CONFIDENTIAL