#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dScale(fx32 x, fx32 y, fx32 z );
x | [IN] Scale x |
y | [IN] Scale y |
z | [IN] Scale z |
None.
Multiplies the current matrix of the renderer's internal matrix stack by the scale matrix.
2004/05/28 Initial version.
CONFIDENTIAL