NNS_G2dGetImagePaletteLocation

Syntax

#include <nnsys/g2d/g2d_Image.h>
u32  NNS_G2dGetImagePaletteLocation( 
                        const NNSG2dImagePaletteProxy*      pImg, 
                        NNS_G2D_VRAM_TYPE                   type );
  

Arguments

pImg [IN] Image palette proxy
type [IN] VRAM type to use (3D, 2D-Main, or 2D-Sub)

Return Values

The address, in the type of VRAM specified to use.

Description

Gets the VRAM address of an image palette proxy. The type (type of VRAM usage) specifies the graphics engine for which you want to get the palette VRAM address. You can specify any of the following types of VRAM usage.

    NNS_G2D_VRAM_TYPE_3DMAIN    This type is used for the 3D graphics engine
    NNS_G2D_VRAM_TYPE_2DMAIN    This type is used for the 2D graphics engine A
    NNS_G2D_VRAM_TYPE_2DSUB     This type is used for the 2D graphics engine B

See Also

None.

Revision History

2004/06/10 Added a description of the types of VRAM usage.
2004/05/28 Initial version.


CONFIDENTIAL