#include <nnsys/g2d/g2d_Image.h>
u32 NNS_G2dGetImagePaletteLocation(
const NNSG2dImagePaletteProxy* pImg,
NNS_G2D_VRAM_TYPE type );
pImg |
[IN] Image palette proxy |
type |
[IN] VRAM type to use (3D, 2D-Main, or 2D-Sub) |
The address, in the type of VRAM specified to use.
Gets the VRAM address of an image palette proxy. The type
(type of VRAM usage) specifies the graphics engine for which you want to get the palette VRAM address. You can specify any of the following types of VRAM usage.
NNS_G2D_VRAM_TYPE_3DMAIN This type is used for the 3D graphics engine NNS_G2D_VRAM_TYPE_2DMAIN This type is used for the 2D graphics engine A NNS_G2D_VRAM_TYPE_2DSUB This type is used for the 2D graphics engine B
None.
2004/06/10 Added a description of the types of VRAM usage.
2004/05/28 Initial version.
CONFIDENTIAL