#include <nnsys/g2d/g2d_Softsprite.h>
void void NNS_G2dSetupSoftwareSpriteMaterial();
None.
None.
Configures the material(s) to be used when the software sprite is rendered.
NNS_G2dSetupSoftwareSpriteCamera
2007/11/26 Initial version.
CONFIDENTIAL