#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dRotZ( fx32 sin, fx32 cos );
sin | [IN] Z-axis rotation sine value |
cos | [IN] Z-axis rotation cosine value |
None.
Multiplies the current matrix of the renderer's internal matrix stack by the Z-axis rotation matrix.
2004/05/28 Initial version.
CONFIDENTIAL