#include <nnsys/g2d/g2d_Renderer.h>
NNS_G2D_INLINE BOOL NNS_G2dGetRendererSurfaceActiveFlag
(
NNSG2dRenderSurface* pSurface
);
pSurface |
[IN] Render surface entity |
Returns TRUE
if the render state is active.
Gets the active state of the render surface.
NNS_G2dSetRendererSurfaceActiveFlag
2004/09/16 Initial version.
CONFIDENTIAL