#include <nnsys/g2d/g2d_Entity.h>
void NNS_G2dSetEntityCurrentFrame
(
NNSG2dEntity* pEntity,
u16 frameIndex
);
pEntity |
[OUT] Entity |
frameIndex |
[IN] Playback animation frame number |
None.
Sets the playback animation frame number of the entity. No action will occur if an invalid index is input.
NNS_G2dSetCellAnimationCurrentFrame
NNS_G2dSetMCAnimationCurrentFrame
2004/05/28 Initial version.
CONFIDENTIAL