#include <nnsys/g2d/g2d_RendererCore.h>
void NNS_G2dSetRndCore3DSoftSpriteZvalue( NNSG2dRndCoreInstance* pRnd, fx32 z );
pRnd | [OUT] Renderer core |
z | [IN] Z value used for software sprite drawing |
None.
Sets the sprite's Z value, which will be used when drawing software sprites.
None.
2004/11/10 Initial version.
CONFIDENTIAL