#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dOptimizeRenderer( NNSG2dRendererInstance* pRend );
pRend | [OUT] Renderer entity |
None.
Optimizes the renderer entity according to the current renderer status. Specifically, it checks the type of graphics engine the renderer is targeting, and ignores code for unused graphics engines. Run this function after changing the surface type of a rendered surface.
This function has been eliminated.
If this function is called, a warning will appear.
Instead of this function, NNS_G2dBeginRenderingEx
is provided.
2004/11/10 Eliminated function.
2004/09/01 Initial version.
CONFIDENTIAL