#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dSetRendererFlipMode( NNSG2dRendererInstance* pRend,
BOOL bFlipH,
BOOL bFlipV );
pRend |
[OUT] Renderer entity |
bFlipH |
[IN] Horizontal flip |
bFlipV |
[IN] Vertical flip |
None.
Sets the renderer to perform flip rendering. Use of this function and use of affine transformation rendering are mutually exclusive. Flip rendering is not possible while rotation or scaling is being applied. In such a case, you must render flipped using an alternative method, such as by setting the scale value to a negative number. This can be called either inside or outside the BeginRendering
— EndRendering
block.
None.
2004/11/10 Added Description.
2004/09/01 Initial version.
CONFIDENTIAL