#include <nnsys/g2d/g2d_RendererCore.h>
void NNS_G2dSetRndCoreCurrentMtx3D
(
const MtxFx32* pCurrentMxt
);
pCurrentMxt | [IN] Current transformation matrix |
None.
Sets the affine transformation matrix in the Renderer core.
The affine transformation matrix is used for - the current matrix set to the Geometry Engine when drawing with the 3D Graphics Engine.
BeginRendering
— EndRendering
block.NNS_G2dRndCoreEndRendering()
is called, so you will need to use this function to configure the settings again when it is time for a new drawing process.4x3
matrix is calculated for setting as the current matrix in the Geometry Engine. This function can only be used when drawing with the 3D Graphics Engine. A warning message will be generated if it is called when the 2D Graphics Engine is drawing.BeginRendering
— EndRendering
block.2004/11/10 Initial version.
CONFIDENTIAL