#include <nnsys/g2d/g2d_Oam.h>
BOOL NNS_G2dGetNewOamManagerInstance
(
NNSG2dOamManagerInstance* pMan,
u16 fromOBJ,
u16 numOBJ,
u16 fromAffine,
u16 numAffine,
NNSG2dOamType type
);
pMan |
[OUT] OAM manager entity |
fromOBJ |
[IN] OAM management region-start index |
numOBJ |
[IN] Number of OAM attributes to use (must be a non-zero value) |
fromAffine |
[IN] Affine parameter management region-start index |
numAffine |
[IN] Number of affine parameters to use (zero is also valid) |
type |
[IN] OAM type |
Success or failure.
Initializes the OAM Manager entity. This function must be called before making use of the OAM Manager itself.
The NNS_G2dGetNewOamManagerInstanceAsFastTransferMode
function is also available. It initializes an OAM Manager capable of fast buffer transfers.
The definition of the enumerator NNSG2dOamType
that shows the OAM type to manage is shown below.
typedef enum NNSG2dOamType
{
NNS_G2D_OAMTYPE_MAIN = 0, // OAM of the main 2D graphics engine
NNS_G2D_OAMTYPE_SUB, // OAM of the sub 2D graphics engine
NNS_G2D_OAMTYPE_SOFTWAREEMULATION, // Emulation that uses the 3D Graphics Engine
NNS_G2D_OAMTYPE_INVALID, // Invalid type
NNS_G2D_OAMTYPE_MAX
}NNSG2dOamType;
When NNS_G2D_OAMTYPE_SOFTWAREEMULATION
is specified, render processing is performed with software sprites by using the 3D graphics engine.
The NNS_G2dGetNewOamManagerInstanceAsFastTransferMode
function combines the processes that used to be executed by calling the two prior functions NNS_G2dGetNewManagerInstance
and NNS_G2dInitManagerInstanceAffine
. To maintain compatibility these two other functions still exist, but you should make use of this new function for new applications.
NNS_G2dGetNewOamManagerInstanceAsFastTransferMode
NNS_G2dGetNewManagerInstance
NNS_G2dInitManagerInstanceAffine
2004/08/02 Initial version.
CONFIDENTIAL