NNS_G2dArrangeOBJ*

Syntax


#include <nnsys/g2d/g2d_CharCanvas.h>

int NNS_G2dArrangeOBJ1D(
    GXOamAttr * oam,
    int areaWidth,
    int areaHeight,
    int x,
    int y,
    GXOamColorMode color,
    int charName,
    NNSG2dOBJVramMode vramMode
);

int NNS_G2dArrangeOBJ2DRect(
    GXOamAttr * oam,
    int areaWidth,
    int areaHeight,
    int x,
    int y,
    GXOamColorMode color,
    int charName
);

Arguments

oam [OUT] Pointer to the OAM array of the OBJ to be used for displaying CharCanvas.
areaWidth [IN] CharCanvas width (in characters)
areaHeight [IN]CharCanvas height (in characters)
x [IN] CharCanvas upper-left corner display location (in pixels)
y [IN] CharCanvas upper-left corner display location (in pixels)
color [IN] CharCanvas color mode
charName [IN] Starting character name
vramMode [IN] OBJ VRAM capacity

Return Values

The number of OBJs being used.

Description

Appropriately positions OBJs so that the CharCanvas initialized by the NNS_G2dCharCanvasInitForOBJ1D or NNS_G2dCharCanvasInitForOBJ2DRect function can actually display on the screen. To be specific, the function sets the OBJ parameters for location, size, starting-character name, and color mode. The other parameters must be set separately.

Specify one of the following for the OBJ VRAM capacity vramMode.

NNS_G2D_OBJVRAMMODE_32K Maximum capacity of OBJ VRAM that can be used is 32 KB
NNS_G2D_OBJVRAMMODE_64K Maximum capacity of OBJ VRAM that can be used is 64 KB
NNS_G2D_OBJVRAMMODE_128K Maximum capacity of OBJ VRAM that can be used is 128 KB
NNS_G2D_OBJVRAMMODE_256K Maximum capacity of OBJ VRAM that can be used is 256 KB

Depending on the color mode color and the OBJ VRAM capacity vramMode, there are some restrictions on the areaWidth and areaHeight that can be set with NNS_G2dArrangeOBJ1D. The restrictions are explained in the table below.

Color mode OBJ VRAM Capacity
32 KB 64 KB 128 KB 256 KB
16 colors (No restrictions) (No restrictions) Cannot be an odd number that has a remainder of 3 when divided by 4 Cannot be an odd number
256 colors (No restrictions) (No restrictions) (No restrictions) Cannot be an odd number that has a remainder of 3 when divided by 4

To find out how many OBJs are required before calling this function, use either NNS_G2dCalcRequiredOBJ1D or NNS_G2dCalcRequiredOBJ2DRect.

See Also

NNS_G2dCharCanvasInitForOBJ1D
NNS_G2dCharCanvasInitForOBJ2DRect
NNS_G2dCalcRequiredOBJ1D
NNS_G2dCalcRequiredOBJ2DRect

Revision History

2005/05/25 Initial version.


CONFIDENTIAL