#include <nnsys/g2d/g2d_CharCanvas.h>
int NNS_G2dArrangeOBJ1D(
GXOamAttr * oam,
int areaWidth,
int areaHeight,
int x,
int y,
GXOamColorMode color,
int charName,
NNSG2dOBJVramMode vramMode
);
int NNS_G2dArrangeOBJ2DRect(
GXOamAttr * oam,
int areaWidth,
int areaHeight,
int x,
int y,
GXOamColorMode color,
int charName
);
oam |
[OUT] Pointer to the OAM array of the OBJ to be used for displaying CharCanvas. |
areaWidth |
[IN] CharCanvas width (in characters) |
areaHeight |
[IN]CharCanvas height (in characters) |
x |
[IN] CharCanvas upper-left corner display location (in pixels) |
y |
[IN] CharCanvas upper-left corner display location (in pixels) |
color |
[IN] CharCanvas color mode |
charName |
[IN] Starting character name |
vramMode |
[IN] OBJ VRAM capacity |
The number of OBJs being used.
Appropriately positions OBJs so that the CharCanvas initialized by the NNS_G2dCharCanvasInitForOBJ1D
or NNS_G2dCharCanvasInitForOBJ2DRect
function can actually display on the screen. To be specific, the function sets the OBJ parameters for location, size, starting-character name, and color mode. The other parameters must be set separately.
Specify one of the following for the OBJ VRAM capacity vramMode
.
NNS_G2D_OBJVRAMMODE_32K |
Maximum capacity of OBJ VRAM that can be used is 32 KB |
NNS_G2D_OBJVRAMMODE_64K |
Maximum capacity of OBJ VRAM that can be used is 64 KB |
NNS_G2D_OBJVRAMMODE_128K |
Maximum capacity of OBJ VRAM that can be used is 128 KB |
NNS_G2D_OBJVRAMMODE_256K |
Maximum capacity of OBJ VRAM that can be used is 256 KB |
Depending on the color mode color
and the OBJ VRAM capacity vramMode
, there are some restrictions on the areaWidth
and areaHeight
that can be set with NNS_G2dArrangeOBJ1D
. The restrictions are explained in the table below.
Color mode | OBJ VRAM Capacity | |||
---|---|---|---|---|
32 KB | 64 KB | 128 KB | 256 KB | |
16 colors | (No restrictions) | (No restrictions) | Cannot be an odd number that has a remainder of 3 when divided by 4 | Cannot be an odd number |
256 colors | (No restrictions) | (No restrictions) | (No restrictions) | Cannot be an odd number that has a remainder of 3 when divided by 4 |
To find out how many OBJs are required before calling this function, use either NNS_G2dCalcRequiredOBJ1D
or NNS_G2dCalcRequiredOBJ2DRect
.
NNS_G2dCharCanvasInitForOBJ1D
NNS_G2dCharCanvasInitForOBJ2DRect
NNS_G2dCalcRequiredOBJ1D
NNS_G2dCalcRequiredOBJ2DRect
2005/05/25 Initial version.
CONFIDENTIAL