#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dTranslate(fx32 x, fx32 y, fx32 z );
x | [IN] X-translation |
y | [IN] Y-translation |
z | [IN] Z-translation |
None.
Multiplies the current matrix in the renderer's internal matrix stack by the translation matrix.
NNS_G2dRotZ, NNS_G2dScale, NNS_G2dSetTrans
2004/11/10 Added link to NNS_G2dSetTrans
.
2004/05/28 Initial version.
CONFIDENTIAL