#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dReleaseMdlTexEx(
NNSG3dResMdl* pMdl,
const NNSG3dResName* pResName
);
pMdl | Pointer to the model resource |
pResName | Pointer to the texture name |
Returns TRUE
if the texture release succeeds.
Releases the binding on the texture entry of the material bound to the texture with the name pResName
, in the model designated by pMdl
.
NNS_G3dBindMdlTex
, NNS_G3dBindMdlTexEx
, NNS_G3dForceBindMdlTex
, NNS_G3dReleaseMdlTex
2004/08/02 Initial version.
CONFIDENTIAL