#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dForceBindMdlTex(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex,
u32 texToMatListIdx,
u32 texIdx
);
pMdl | Pointer to the model resource |
pTex | Pointer to the texture resource |
texToMatListIdx | Index in the material list dictionary corresponding to a texture name existing in the model resource |
texIdx | Texture index |
Returns TRUE
if the bind succeeds
There is a dictionary in the model resource that references the list of materials that use the texture corresponding to a texture name. This function takes the group of materials referenced by texToMatListIdx, the index used in that dictionary when referencing by index, and forcibly associates them to the texIdx-numbered texture in the texture block. This can be used to bind a material to a texture that does not match the texture name specified by the material.
NNS_G3dBindMdlTex
, NNS_G3dBindMdlTexEx
, NNS_G3dReleaseMdlTex
, NNS_G3dReleaseMdlTexEx
2004/08/02 Initial version.
CONFIDENTIAL