#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlPlttEx(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex,
const NNSG3dResName* pResName
);
pMdl | Pointer to the model resource |
pTex | Pointer to the texture resource |
pResName | Pointer to the texture name |
Returns TRUE
if the bind succeeds.
In the model, binds the palette entry of materials associated with the palette name pResName
to the palette having the name pResName
in the texture block.
NNS_G3dBindMdlPltt,
NNS_G3dForceBindMdlPltt
NNS_G3dReleaseMdlPltt,
NNS_G3dReleaseMdlPlttEx
2004/08/02 Initial version.
CONFIDENTIAL