#include <nnsys/gfd.h>
void NNS_GfdResetFrmTexVramState(void);
None.
None.
Resets the texture-use memory allocation state to the initial state. This operation frees all texture-use memory allocated from the Frame Texture VRAM Manager.
NNS_GfdGetFrmTexVramState NNS_GfdSetFrmTexVramState
2004/07/16 Initial version.
CONFIDENTIAL