#include <nnsys/gfd.h>
void NNS_GfdGetFrmTexVramState(NNSGfdFrmTexVramState* pState);
pState | Pointer to the structure that stores the allocation state of texture-use memory. |
None.
This saves the current allocation state of texture-use memory in the structure specified by pState
.
The information stored by this function can be specified by NNS_GfdSetFrmTexVramState
to restore the Frame Texture VRAM Manager's texture-use memory allocation state to the state it was in when the information was saved. With this operation, you can use the Frame Texture VRAM Manager to free the allocated texture-use memory.
NNS_GfdResetFrmTexVramState, NNS_GfdSetFrmTexVramState
2004/07/16 Initial version.
CONFIDENTIAL