NNS_G3dRenderObjSetJntAnmBuffer

Syntax

#include <nnsys/g3d/kernel.h>
void
NNS_G3dRenderObjSetJntAnmBuffer(
    NNSG3dRenderObj*    pRenderObj,
    NNSG3dJntAnmResult* buf
);

Arguments

pRenderObj Pointer to the NNSG3dRenderObj structure.
buf Pointer to the record buffer for the joint animation

Return Values

None.

Description

Attaches the record buffer, for storing and playing the calculation results of the joint animation, to the rendering object. The record buffer to register must have a region of NNS_G3D_RENDEROBJ_JNTBUFFER_SIZE(pRenderObj->resMdl->info.numNode) bytes or greater.

This record buffer is for saving the calculation results of the SRT information of each node of the rendered model. This information is not usually saved. However, by using the NNS_G3dRenderObjSetJntAnmBuffer function to attach the record buffer, you can save data to the record buffer and play animations from the record buffer. When saving data to the record buffer, run the NNS_G3dDraw function after setting the NNS_G3D_RENDEROBJ flag using the NNS_G3dRenderObjSetFlag function. When playing data registered in the record buffer, run the NNS_G3dDraw function after resetting the NNS_G3D_RENDEROBJ_FLAG_RECORD flag.

The following examples show some of the ways to use this function:

See Also

NNS_G3dRenderObjReleaseJntAnmBuffer, NNS_G3dRenderObjSetMatAnmBuffer

Revision History

2004/10/15 Revised description.
2004/09/16 Added usage examples.
2004/08/02 Initial version.


CONFIDENTIAL