#include <nnsys/g3d/glbstate.h>
void
NNS_G3dGlbSetBaseRot(
const MtxFx33* pRot
);
pRot | Pointer to the rotation matrix |
None.
This function sets a matrix for the rotational matrix in the global state preserved inside the G3D library. The rotation is applied to the entire model at the time of rendering.
NNS_G3dGlbSetBaseScale
, NNS_G3dGlbSetBaseTrans
2004/08/02 Initial version.
CONFIDENTIAL