NNS_GfdInitFrmTexVramManager

Syntax

#include <nnsys/gfd.h>
void NNS_GfdInitFrmTexVramManager(u16 numSlot, BOOL useAsDefault);

Arguments

numSlot The number of VRAM slots that the Frame Texture VRAM Manager will manage
useAsDefault Whether or not to use the Frame Texture VRAM Manager by default

Return Values

None.

Description

Initializes the Frame Texture VRAM Manager. The Frame Texture VRAM Manager is initialized so that it will manage the number of slots of VRAM specified by numSlot, starting from VRAM slot 0.

useAsDefault is set to TRUE if the Frame Texture VRAM Manager is to be used by default. When useAsDefault is set to TRUE, the Frame Texture VRAM Manager's functions that allocate and free texture memory (NNS_GfdAllocFrmTexVram and NNS_GfdFreeFrmTexVram) get registered in the global function pointer variables NNS_GfdDefaultFuncAllocTexVram and NNS_GfdDefaultFuncFreeTexVram.

See Also

NNS_GfdAllocTexVram NNS_GfdFreeTexVram
NNS_GfdAllocFrmTexVram NNS_GfdFreeFrmTexVram

Revision History

2004/07/16 Initial version.


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