#include <nnsys/gfd.h>
NNSGfdTexKey NNS_GfdAllocTexVram(u32 szByte, BOOL is4x4comp, u32 opt);
szByte |
Size of the texture-use memory you want to allocate (16 to 524272 bytes). |
is4x4comp |
TRUE if a 4x4 texel compressed texture-use region is being allocated. |
opt |
Options for the VRAM Memory Manager. |
The key data showing the texture-use memory.
Allocates texture-use memory of the size specified by szByte
from VRAM. The TWL-System library uses this function to allocate texture-use memory from VRAM.
The NNS_GfdAllocTexVram
function is defined as shown below. The only process this function conducts internally is calling the function set in the global function pointer NNS_GfdDefaultFuncAllocTexVram
.
static inline NNSGfdTexKey NNS_GfdAllocTexVram(u32 szByte, BOOL is4x4comp, u32 opt) { return (*NNS_GfdDefaultFuncAllocTexVram)(szByte, is4x4comp, opt ); }
NNS_GfdAllocTexVram
works by registering the appropriate function for allocating texture-use memory in this function pointer. With this setup, the user can control the acquisition of texture-use memory from the library. In the initial state, the function that is set in NNS_GfdDefaultFuncAllocTexVram
does nothing and returns an error. If an error occurs when texture-use memory is being allocated, the key NNS_GFD_ALLOC_ERROR_TEXKEY
is returned, indicating an error.
The opt
parameter enables you to freely select how to use the function set in NNS_GfdDefaultFuncAllocTexVram
for allocating texture-use memory.
Due to the specification of the bit expression inside the texture key, the size of szByte
that you can specify is restricted. In addition, the amount of memory that you can allocate at one time depends on the implementation of the VRAM manager used for memory allocation.
2008/06/20 Changed NITRO-System to TWL-System.
2007/01/31 Added note specific to allocated sizes.
2005/01/31 Added note specific to size regions.
2004/07/16 Initial version.
CONFIDENTIAL