#include <nnsys/g3d/kernel.h>
u8*
NNS_G3dRenderObjSetUserSbc(
NNSG3dRenderObj* pRenderObj,
u8* sbc
);
pRenderObj | Pointer to the NNSG3dRenderObj structure. |
sbc | Pointer to the SBC (Structure Byte Code) |
The previously set pointer.
Registers the SBC (Structure Byte Code) that is specified by sbc
in the rendering object specified by pRenderObj
. The SBC is a byte code interpreted by one kind of interpreter during execution of the NNS_G3dDraw
function. The SBC determines a model's joint structure and other characteristics such as which shape is set for which material. Normally, rendering is done using an SBC created with g3dcvtr
and stored in the model resource. However, you can also use an SBC created by the user.
2004/10/15 Revised description.
2004/08/02 Initial version.
CONFIDENTIAL