#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlSet(
NNSG3dResMdlSet* pMdlSet,
const NNSG3dResTex* pTex
);
pMdlSet | The pointer to the model set |
pTex | Pointer to the texture resource |
Returns TRUE
if the bind succeeds.
Binds each model inside the model set pMdlSet
to a texture and/or palette. The texture and palette keys must already be set in the texture resource.
NNS_G3dReleaseMdlSet, NNS_G3dTexSetTexKey, NNS_G3dPlttSetPlttKey
2004/08/02 Initial version.
CONFIDENTIAL