#include <nnsys/g3d/kernel.h>
void
NNS_G3dAnmObjDisableID(
NNSG3dAnmObj* pAnmObj,
int id
);
pAnmObj | Pointer to the NNSG3dAnmObj structure |
id | The node or material ID |
None.
Disables the animation for a designated node ID or material ID. By default, the animation is valid for a node ID or material ID for which animation exists. For times when only a portion of the animation is to be played back (for example, only an arm), use this function to designate the node IDs that will not be animated and disable the unnecessary portions of the animation.
2004/10/18 Initial version.
CONFIDENTIAL