#include <nnsys/g3d/glbstate.h>
void
NNS_G3dGlbFrustum(
fx32 t,
fx32 b,
fx32 l,
fx32 r,
fx32 n,
fx32 f
);
t | Y coordinate at the top of the near clipping plane |
b | Y coordinate at the bottom of the near clipping plane |
l | X coordinate at the left of the near clipping plane |
r | X coordinate at the right of the near clipping plane |
n | Distance from viewpoint to the near clipping plane |
f | Distance from viewpoint to the far clipping plane |
None.
This function sets a transparency projection matrix for the global state kept inside the G3D library.
NNS_G3dGlbFrustumW, NNS_G3dGlbPerspective, NNS_G3dGlbOrtho
2004/08/02 Initial version.
CONFIDENTIAL