NNS_G3dGetAnmByName

Syntax

#include <nnsys/g3d/binres/res_struct_accessor_anm.h>
void*
NNS_G3dGetAnmByName(
    const void*          pRes,
    const NNSG3dResName* pName
);

Arguments

pRes The pointer to the loaded animation file
pName The pointer to the resource name

Return Values

Returns the pointer to the animation resource that is specified with pName.

Description

This function obtains the animation resource with the specified resource name. This function can be used for all loaded animation resource files. If no animation resource file is found, a value of NULL is returned.

See Also

NNS_G3dGetAnmByIdx

Revision History

2004/08/10 Initial version.


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