#include <nnsys/g3d/binres/res_struct_accessor_anm.h>
void*
NNS_G3dGetAnmByName(
const void* pRes,
const NNSG3dResName* pName
);
pRes | The pointer to the loaded animation file |
pName | The pointer to the resource name |
Returns the pointer to the animation resource that is specified with pName
.
This function obtains the animation resource with the specified resource name. This function can be used for all loaded animation resource files. If no animation resource file is found, a value of NULL is returned.
2004/08/10 Initial version.
CONFIDENTIAL