#include <nnsys/g3d/binres/res_struct_accessor_anm.h>
void*
NNS_G3dGetAnmByIdx(
const void* pRes,
u32 idx
);
pRes | The pointer to the loaded animation file |
idx | The index for individual animations. |
Returns the pointer to the animation resource specified by idx.
This function obtains the animation resource of the specified number. This function can be used for all loaded animation resource files. If no animation resource file is found, a value of NULL is returned.
2004/08/10 Initial version.
CONFIDENTIAL