Provides sprite rendering features using the 3D Graphics Engine. |
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Renders the OAM using the 3D Graphics Engine. Uses the software sprite module as a sub-module. |
Manages the 2D Graphics Engine (OAM). |
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Expanded OAM Manager |
Manages the 2D Graphics Engine (OAM). Specifies the priority. Displays the time division of multiple OBJs. Uses the OAM Manager as a sub-module. |
Loads and manages image data. |
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Cell VRAM Transfer State Manager |
Handles the transfer processing state of the VRAM transfer cell animation. The actual transfer process is delegated to the VRAM transfer manager. |
Configures and manages BG rendering. |
Integrates each module and enables rendering functionality. Provides basic rendering functionality. Used when the user wants to customize the rendering process in detail, to speed up a simple rendering process, etc. |
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Enables rendering functionality. Uses the renderer core module internally to provide higher-level APIs. |
CONFIDENTIAL