#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dAddTargetSurface( NNSG2dRendererInstance* pRend, NNSG2dRenderSurface* pNew );
pRend | [OUT] Renderer entity |
pNew | [IN] New render surface to be registered |
None.
Registers the render surface to the renderer entity. The renderer can optionally retain any number of rendering surfaces.
The name of this function has changed to NNS_G2dAddRendererTargetSurface()
. This function will remain as a separate name to maintain compatibility.
NNS_G2dAddRendererTargetSurface
2004/08/02 Renamed function.
2004/05/28 Initial version.
CONFIDENTIAL