#include <nnsys/g2d/g2d_Oam.h>
void NNS_G2dApplyToHWSoftEmu
(
NNSG2dOamManagerInstance* pMan,
const NNSG2dImageAttr* pTexImageAttr,
u32 texBaseAddr,
u32 pltBaseAddr
);
pMan |
[IN] OAM manager entity |
pTexImageAttr |
[IN] Texture attribute |
texBaseAddr |
[IN] Texture base address |
pltBaseAddr |
[IN] Palette base address |
None.
Uses the 3D graphics engine to render the content of the internal buffer. Uses arguments to specify information used to set the texture data and palette data used by the 3D graphics engine. Camera settings must be completed in advance. Use NNS_G2dSetupSoftwareSpriteCamera
for the camera settings.
The name of this function has changed to NNS_G2dApplyOamManagerToHWSprite
. To maintain compatibility with past versions, this function has been kept under a different name.
NNS_G2dApplyOamManagerToHWSprite
NNS_G2dApplyOamManagerToHW
NNS_G2dSetupSoftwareSpriteCamera
2004/08/02 Renamed function.
2004/05/28 Initial version.
CONFIDENTIAL