NNS_G2dApplyToHWSoftEmu

Syntax

#include <nnsys/g2d/g2d_Oam.h>
void NNS_G2dApplyToHWSoftEmu
                                ( 
                                    NNSG2dOamManagerInstance*       pMan, 
                                    const NNSG2dImageAttr*          pTexImageAttr,
                                    u32                             texBaseAddr,
                                    u32                             pltBaseAddr
                                );
                                    

Arguments

pMan [IN] OAM manager entity
pTexImageAttr [IN] Texture attribute
texBaseAddr [IN] Texture base address
pltBaseAddr [IN] Palette base address

Return Values

None.

Description

Uses the 3D graphics engine to render the content of the internal buffer. Uses arguments to specify information used to set the texture data and palette data used by the 3D graphics engine. Camera settings must be completed in advance. Use NNS_G2dSetupSoftwareSpriteCamera for the camera settings. The name of this function has changed to NNS_G2dApplyOamManagerToHWSprite. To maintain compatibility with past versions, this function has been kept under a different name.

See Also

NNS_G2dApplyOamManagerToHWSprite
NNS_G2dApplyOamManagerToHW
NNS_G2dSetupSoftwareSpriteCamera

Revision History

2004/08/02 Renamed function.
2004/05/28 Initial version.


CONFIDENTIAL