$TwlSystem/build/demos/g3d/
Move to the $TwlSystem/build/demos/g3d
directory and run:
% make
Compiling begins, and the SRL executable file and the NEF or TEF files with the binary information are generated in:
$TwlSystem/build/demos/g3d/samples/sample_name/bin/(platform)/(target)/
For example:
$TwlSystem/build/demos/g3d/samples/simple/bin/ARM9-TS.HYB/Release/
The executable file of the release version for the NITRO/TWL hybrid of the simple
demo is generated in the path described above.
Move to the $TwlSystem/build/demos/g3d/samples/(sample_name)/bin/(platform)/(target)/
directory. Depending on the type of the built ROM, one of the following methods is used for execution.
When using the Ensata emulator:
ensata
.
When using IS-NITRO-DEBUGGER:
loadrun.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
When using IS-NITRO-DEBUGGER:
loadrun.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
simple |
A simple sample that displays textured model rendering. |
1mat1shp |
A sample that displays a very simple model quickly. |
callback1 |
A sample(1) that allows customization to rendering processes using callback function registration. Displays a model by changing the calculation results for partial visibility, material, and the like. |
callback2 |
A sample(2) that allows customization to rendering processes using callback function registration. Takes nodes specified in a model, attaches them to another model, and displays. |
callback3 |
A sample(3) that allows customization to rendering processes using callback function registration. Performs calculations that are unrelated to rendering while transmitting the display list. |
callback4 |
A sample(4) that allows customization to rendering processes using callback function registration. Processes and resets the current matrix after joint animation application. |
callback5 |
A sample(5) that allows customization to rendering processes using callback function registration. Makes multiple settings for the callback function. |
CameraMtx |
A sample that displays billboards. Also changes the projection matrix settings and compares drawing efficiency. |
CustomizeSbcOp |
A sample that changes the SBC command processing functions to the functions customized by the user. |
DisposeTex |
A sample that performs operations with no problems even if the texture regions have been reset to zero after the model textures have been transferred to the VRAM. |
Envelope |
A sample that displays a model that has a weighted envelope. |
GeComBuffering |
A sample that uses the geometry command buffering feature. |
JointAnm |
A sample that plays model joint animation. |
PartialAnm1 |
A sample that plays a portion of the model joint animation. |
PartialAnm2 |
A sample that combines and plays portions of the model joint animation. |
SlowMotion |
A sample that plays the model joint animation in slow motion. |
SharedMotion |
A sample that plays the same joint animation with models of different shapes. |
ManualSetup |
A sample that sets up the model resource without using the NNS_G3dResDefaultSetup function. |
MatColAnm |
A sample that plays the material color animation. |
ModifyNsbmd |
A sample that changes the model's material color and light settings. |
MotionLOD |
A sample that reduces CPU processing by decreasing the frame rate of the character animation that is placed in the distance. |
MultiModel |
A sample that merges several models using a converter and draws the result. |
RecordJoint |
A sample that precalculates the result of the joint. |
RecordMaterial |
A sample that precalculates the result of the material. |
RecordMtx |
A sample that operates in the same way as the callback2 sample but without using callbacks. |
SeparateTex |
A sample that splits and outputs model and texture binary with a converter and displays them with appropriate links. |
ShadowVolume |
A sample that renders the shadow volume using G3D. |
TexPatternAnm |
A sample that plays the texture pattern animation. |
TexSRTAnm |
A sample that plays the texture SRT animation. |
UnbindTex |
A sample that partially removes textures in the model and reapplies them. |
VisibilityAnm |
A sample that plays visibility animation. |
ScreenUtil |
A sample that uses the coordinate conversion utility API of G3D. |
Translucent |
A sample that draws an object that has overlapping translucent polygons. |
EnvMap |
A sample that displays environment-mapped objects. |
ProjMap |
A sample that displays projection-mapped objects. |
Normal operation for all of the samples using IS-TWL-DEBUGGER, IS-NITRO-EMULATOR, and Ensata has been confirmed.
2008/06/20 Updated compiling method and execution method for TWL.
2008/02/26 Added to the descriptions of callback samples.
2005/01/24 Deleted the description of IS-NITRO-EMULATOR in Execution, deleted the description of TEG in Operating Environment, and changed TS to IS-NITRO-EMULATOR.
2005/01/21 Added two samples: EnvMap
and ProjMap
.
2004/11/26 Added Translucent
sample.
2004/11/10 Added five samples: PartialAnm1
, PartialAnm2
, SlowMotion
, SharedMotion
, and ScreenUtil
.
2004/10/12 Added five samples: callback5
, Envelope
, ManualSetup
, RecordMtx
, and ShadowVolume
.
2004/09/16 Added two samples: callback4
and MotionLOD
.
2004/09/01 Added three samples; 1mat1shp
, callback3
, and GeComBuffering
.
2004/08/10 Added some samples.
2004/08/02 Initial version.
CONFIDENTIAL