G3D Sample Demo

Location

$TwlSystem/build/demos/g3d/

Compilation

Move to the $TwlSystem/build/demos/g3d directory and run:

% make

 Compiling begins, and the SRL executable file and the NEF or TEF files with the binary information are generated in:

$TwlSystem/build/demos/g3d/samples/sample_name/bin/(platform)/(target)/

 For example:

$TwlSystem/build/demos/g3d/samples/simple/bin/ARM9-TS.HYB/Release/

The executable file of the release version for the NITRO/TWL hybrid of the simple demo is generated in the path described above.

Execution

Move to the $TwlSystem/build/demos/g3d/samples/(sample_name)/bin/(platform)/(target)/ directory. Depending on the type of the built ROM, one of the following methods is used for execution.

For NITRO ROMs

When using the Ensata emulator:

When using IS-NITRO-DEBUGGER:

When using IS-TWL-DEBUGGER:

For TWL/NITRO Hybrid ROMs

When using IS-NITRO-DEBUGGER:

When using IS-TWL-DEBUGGER:

For TWL Limited ROMs

When using IS-TWL-DEBUGGER:

Description

Sample

simple A simple sample that displays textured model rendering.
1mat1shp A sample that displays a very simple model quickly.
callback1 A sample(1) that allows customization to rendering processes using callback function registration. Displays a model by changing the calculation results for partial visibility, material, and the like.
callback2 A sample(2) that allows customization to rendering processes using callback function registration. Takes nodes specified in a model, attaches them to another model, and displays.
callback3 A sample(3) that allows customization to rendering processes using callback function registration. Performs calculations that are unrelated to rendering while transmitting the display list.
callback4 A sample(4) that allows customization to rendering processes using callback function registration. Processes and resets the current matrix after joint animation application.
callback5 A sample(5) that allows customization to rendering processes using callback function registration. Makes multiple settings for the callback function.
CameraMtx A sample that displays billboards. Also changes the projection matrix settings and compares drawing efficiency.
CustomizeSbcOp A sample that changes the SBC command processing functions to the functions customized by the user.
DisposeTex A sample that performs operations with no problems even if the texture regions have been reset to zero after the model textures have been transferred to the VRAM.
Envelope A sample that displays a model that has a weighted envelope.
GeComBuffering A sample that uses the geometry command buffering feature.
JointAnm A sample that plays model joint animation.
PartialAnm1 A sample that plays a portion of the model joint animation.
PartialAnm2 A sample that combines and plays portions of the model joint animation.
SlowMotion A sample that plays the model joint animation in slow motion.
SharedMotion A sample that plays the same joint animation with models of different shapes.
ManualSetup A sample that sets up the model resource without using the NNS_G3dResDefaultSetup function.
MatColAnm A sample that plays the material color animation.
ModifyNsbmd A sample that changes the model's material color and light settings.
MotionLOD A sample that reduces CPU processing by decreasing the frame rate of the character animation that is placed in the distance.
MultiModel A sample that merges several models using a converter and draws the result.
RecordJoint A sample that precalculates the result of the joint.
RecordMaterial A sample that precalculates the result of the material.
RecordMtx A sample that operates in the same way as the callback2 sample but without using callbacks.
SeparateTex A sample that splits and outputs model and texture binary with a converter and displays them with appropriate links.
ShadowVolume A sample that renders the shadow volume using G3D.
TexPatternAnm A sample that plays the texture pattern animation.
TexSRTAnm A sample that plays the texture SRT animation.
UnbindTex A sample that partially removes textures in the model and reapplies them.
VisibilityAnm A sample that plays visibility animation.
ScreenUtil A sample that uses the coordinate conversion utility API of G3D.
Translucent A sample that draws an object that has overlapping translucent polygons.
EnvMap A sample that displays environment-mapped objects.
ProjMap A sample that displays projection-mapped objects.

Operating Environment

Normal operation for all of the samples using IS-TWL-DEBUGGER, IS-NITRO-EMULATOR, and Ensata has been confirmed.

See Also

G3D Function List

Revision History

2008/06/20 Updated compiling method and execution method for TWL.
2008/02/26 Added to the descriptions of callback samples.
2005/01/24 Deleted the description of IS-NITRO-EMULATOR in Execution, deleted the description of TEG in Operating Environment, and changed TS to IS-NITRO-EMULATOR.
2005/01/21 Added two samples: EnvMap and ProjMap.
2004/11/26 Added Translucent sample.
2004/11/10 Added five samples: PartialAnm1, PartialAnm2, SlowMotion, SharedMotion, and ScreenUtil.
2004/10/12 Added five samples: callback5, Envelope, ManualSetup, RecordMtx, and ShadowVolume.
2004/09/16 Added two samples: callback4 and MotionLOD.
2004/09/01 Added three samples; 1mat1shp, callback3, and GeComBuffering.
2004/08/10 Added some samples.
2004/08/02 Initial version.


CONFIDENTIAL