$TwlSystem/build/demos/g2d/
Move to the $TwlSystem/build/demos/g2d/
directory and run:
% make
Compiling begins, and the SRL executable file and the NEF or TEF files with the binary information are generated in:
$TwlSystem/build/demos/g2d/samples/[sample_name]/bin/[platform]/[target]/
For example:
$TwlSystem/build/demos/g2d/samples/Cell_Simple/bin/ARM9-TS.HYB/Release/
The executable file of the release version for the NITRO/TWL Hybrid of the Cell_Simple
demo is generated in the path described above.
Move to $TwlSystem/build/demos/g2d/(samples|bg|Text)/(sample_name)/bin/(platform)/(target)/
. Depending on the type of the built ROM, one of the following methods is used for execution.
When using the Ensata emulator:
ensata
.
When using IS-NITRO-DEBUGGER:
loadrun.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
When using IS-NITRO-DEBUGGER:
loadrun.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
When using IS-TWL-DEBUGGER:
loadrun.TWL.exe
tool from a command line.
Cell_Simple |
This sample performs simple rendering for a cell. It uses a low-level API. |
CellAnimation |
This sample draws and updates cell animation. |
Entity |
This sample uses an entity to display cell animation. It also switches the color palette. |
MultiCellAnimation |
This sample draws and updates multicell animation. |
OamManagerEx |
This is an extended OAM manager sample. It displays more than 128 OBJ in time division and displays OBJ using the OBJ drawing order specifications and the display priority. |
OamManagerEx2 |
This is an extended OAM manager sample. This sample of the application combines the OAM manager and extended OAM manager. |
OamManagerEx3 |
This sample uses the extended OAM manager in combination with the renderer. |
Renderer_2LCD |
This sample uses the renderer module to display two screens. The screen display area can be changed. |
Renderer_Simple |
This sample draws cell animation using the renderer module. |
SoftwareSprite |
This is a software sprite drawing sample. It displays many sprites on the screen. |
SoftwareSprite2 |
This is a software sprite drawing sample. It uses various attributes to display sprites on the screen. |
VRamAnimation |
This sample draws VRAM transfer animation. |
Renderer_Callback1 |
The user can customize this sample using the callback function of the renderer. |
Renderer_Callback2 |
This sample performs visible calling of each OBJ by using the callback function of the renderer. |
Renderer_PerfCheck |
This sample evaluates the performance of the renderer. |
RendererCore |
This sample shows how to use the renderer core by itself. |
RendererCore2 |
This sample shows how to use the renderer core API. It also evaluates performance. |
OamSoftwareSpriteDraw |
This sample compares the performance of each OAM for the software sprite drawing API. |
Renderer_CharChange |
This sample renders by changing image proxies used by the renderer. It also uses partial character-data conversion functionality with the converter's -cr option. |
UserExAttribute |
This demo uses the user-extended attributes. |
MultiCell_UILayout |
This demo uses multicell to perform user interface processing. |
MinimumBG |
Displays backgrounds on the top and bottom screens. |
ShareBG |
Displays backgrounds that share the same character data and color palette. |
BgEx |
Displays a background that uses the extended palette and partial character data. |
BGText |
Displays text strings on a text BG. |
BGAffine |
Displays text strings on an affine BG. |
OBJ1D |
Displays text strings on a 1D mapping OBJ. |
OBJ2DRect |
Displays text strings on a 2D mapping OBJ. |
CanvasCell |
Displays CharCanvas as a cell. |
ShiftJISText |
Displays ShiftJIS text strings. |
UTF16Text |
Displays UTF16 text strings. |
UTF8Text |
Displays UTF8 text strings. |
CP1252Text |
Displays CP1252 text strings. |
DoubleBuffering |
Displays text strings using an off-screen buffer. |
DrawLetter |
Uses text-drawing function. |
DrawLetters |
Uses text-string drawing function. |
DrawTaggedText |
Uses NNS_G2dTextCanvasDrawTaggedText . |
MinimumCanvas |
Dynamically constructs CharCanvas to match the text strings. |
PortraitHW |
Performs a vertical hold display by rotating the background. |
PortraitSW |
Performs a vertical hold display by using a font for holding the Nintendo DS system vertically. |
DrawVertical |
This is a sample of drawing vertically. A Japanese Windows environment is required in order to build this sample. |
SimpleFontView |
Simply displays of glyph image in the font resource. |
Normal operation for all of the samples using IS-TWL-DEBUGGER, IS-NITRO-EMULATOR, and Ensata has been confirmed.
2008/06/20 Updated compile method and execution method for TWL.
2007/03/14 Added the PortraitHW
, PortraitSW
, and DrawVertical
samples.
2006/05/29 Added the CP1252Text
sample.
2005/09/01 Added the Renderer_CharChange
, UserExAttribute
, and MultiCell_UILayout
samples.
2005/07/12 Added the CanvasCell
sample.
2005/06/27 Added the BgEx
sample.
2005/06/06 Added the Renderer_CharChange
sample.
2005/05/25 Added text rendering samples.
2005/03/28 Added OamManagerEx3
.
2005/01/24 Deleted the description of IS-NITRO-EMULATOR in Execution, deleted the description of TEG in Operating Environment, and changed TS to IS-NITRO-EMULATOR.
Changed to IS-NITRO-EMULATOR.
2004/12/06 Added the OamManagerEx2
sample.
2004/11/10 Added six samples: Renderer_Callback1
,
Renderer_Callback2
,
Renderer_PerfCheck
,
RendererCore
,
RendererCore2
,
and OamSoftwareSpriteDraw
.
2004/09/02 Added BG
samples.
2004/08/02 Initial version.
CONFIDENTIAL