SND_StartPreparedSeq

Syntax

#include <nitro/snd.h>
void SND_StartPreparedSeq( int playerNo );

Arguments

playerNo The player number. Takes a value between 0 and 15.

Return Values

None.

Description

Plays a sequence that has been prepared for playback.

Starts playing a sequence prepared for playback with the SND_PrepareSeq function on the player indicated by playerNo.

Note

This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the SND_FlushCommand function.

If program execution must be synchronized with process completion, first use the SND_GetCurrentCommandTag function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that processing has finished or to wait for it to complete.

See Also

SND_PrepareSeq, SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc

Revision History

2005/04/14 Initial version.


CONFIDENTIAL