#include <nitro/snd.h>
void SND_SetTrackPan( int playerNo, u32 trackBitMask, int pan );
playerNo |
The player number. Takes a value between 0 and 15. |
trackBitMask |
This is the track bit mask. It designates which track to use. |
pan |
The degree to which to change the pan. Takes a value between -128 and 127. |
Changes the pan (position) of the tracks of the sequence being played by the Player specified by playerNo
.
The track bit mask, trackBitMask
, designates which track to use. Each bit expresses a track in descending order track 0 as the lowest bit. Operations are performed only on tracks with active bits.
Setting a positive value for pan
shifts the pan to the right, while setting a negative value shifts the pan to the left. If sounds are originally playing from the central position and the value 64 is set to pan
, it will henceforth seem like the sound is coming completely from the right.
This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the SND_FlushCommand function.
If program execution must be synchronized with process completion, first use the SND_GetCurrentCommandTag function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that processing has finished or to wait for it to complete.
SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
2005/02/17 Added a note about ARM7 command processing.
2004/07/01 Initial version.
CONFIDENTIAL