#include <nitro/snd.h>
void SND_SetPlayerChannelPriority( int playerNo, int prio );
playerNo |
The player number. Takes a value between 0 and 15. |
prio |
The sound priority. Takes a value between 0 and 127. Larger values have higher priority. |
Changes the sound priority in the sequence being played by the Player specified by playerNo
.
The sound priority prio
default value is 64. In actual practice, this is added to the priority values set in the sequence data for each track to get the ultimate priority value.
This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the SND_FlushCommand function.
If program execution must be synchronized with process completion, first use the SND_GetCurrentCommandTag function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that processing has finished or to wait for it to complete.
SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
2005/02/17 Added a note about ARM7 command processing.
2004/07/20 Initial version.
CONFIDENTIAL