#include <nitro/snd.h>
u32 SND_GetPlayerTickCounter( int playerNo );
Gets the player tick counter.
The tick counter's initial value is 0. The variable is initialized when the system is initialized and also when the Player starts.
This function is carried out asynchronously with respect to ARM7 command functions. To achieve synchronization, you must use a function such as SND_IsFinishedCommandTag to confirm that ARM7 commands have finished processing.
2004/07/20 Initial version.
CONFIDENTIAL