SND_GetPlayerStatus

Syntax

#include <nitro/snd.h>
u32 SND_GetPlayerStatus( void );

Arguments

None.

Return Values

Bit flags indicating whether each Player is active or not. The Players are represented in order, with the lowest bit representing Player 0. A Player is active if its representative bit is standing.

Description

Gets the status of the players, showing whether they are active or not.

Note

This function is carried out asynchronously with respect to ARM7 command functions. To achieve synchronization, you must use a function such as SND_IsFinishedCommandTag to confirm that ARM7 commands have finished processing.

See Also

SND_IsFinishedCommandTag

Revision History

2004/07/20 Initial version.


CONFIDENTIAL