#define NA_SUBBANNER_PALETTE_NUM 16
#define NA_SUBBANNER_CHARACTER_NUM 16
#define NA_SUBBANNER_PATTERN_NUM 8
#define NA_SUBBANNER_CONTROL_NUM 64
typedef struct NASubBannerControl
{
u8 frameCount : 8;
union
{
struct
{
u8 cellNo : 3;
u8 plttNo : 3;
u8 flipH : 1;
u8 flipV : 1;
}
frameInfo;
u8 animeType;
};
}
NASubBannerControl;
typedef struct NASubBannerAnime
{
GXCharFmt16 image [ NA_SUBBANNER_PATTERN_NUM ][ NA_SUBBANNER_CHARACTER_NUM ];
GXRgb pltt [ NA_SUBBANNER_PATTERN_NUM ][ NA_SUBBANNER_PALETTE_NUM ];
NASubBannerControl control [ NA_SUBBANNER_CONTROL_NUM ];
}
NASubBannerAnime;
typedef struct NASubBanner
{
NASubBannerHeader header;
NASubBannerAnime anime;
}
NASubBanner;
These sub-banner structures are used by the NA_SaveSubBanner
and NA_LoadSubBanner
functions. The details of each member are as follows.
header | The sub-banner header. It has a CRC value that should be set to the proper value with the NA_MakeSubBannerHeader function when the following anime member is edited. |
anime | Animation data. See the following topics. |
image | Sub-banner character data. It is formatted with 4-bit index values into the color palette. The displayed image is the same as when GX_OAM_SHAPE_32x32 is specified as the shape argument to the G2_SetOBJAttr function.
|
pltt | Sub-banner color palette. It is formatted using the GXRgb type. The displayed image is the same as when GX_OAM_COLORMODE_16 is specified as the color argument to the G2_SetOBJAttr function. You can use one only 16-color palette. Use palette 0. Do not use palettes 1–7. |
control | Animation control data. See the following topics. |
image
and pltt
, see OBJ > Character OBJ > Character Data Format > 16-Color Mode in the TWL Programming Manual.
frameCount | Use the following parameters up to the frame set by frameCount .Set a 0 in the terminating block. |
cellNo | Sets the sequential number of the image to use from the NASubBannerAnime structure.Setting the terminating block to 0 will result in a loop, and setting it to 1 will cause playback to stop at the last frame. |
plttNo | Sets the sequential number of the pltt to use from the NASubBannerAnime structure.Always set it to use number 0. |
flipH | Setting a value of 1 will cause horizontal flipping. You cannot change the flip setting alone using the same cellNo as the previous control data. Change the image along with the flip setting. When a loop is set, the same restrictions also apply to the first and last control data. |
flipV | Setting a value of 1 will cause vertical flipping. This has the same restrictions as flipH . |
2008/11/04 Added animation restrictions.
2008/09/17 Split flipType
into flipH
and flipV
. Added to frameCount
.
2008/09/16 Initial version.
CONFIDENTIAL