

#include <nitro/gx/gx_load.h>void GX_BeginLoadTexPltt(void);None.
None.
This function should be called before transferring texture palette to the texture palette slot. Internally, it allocates to LCDC the banks that are allocated to the texture palette slot and prepares to DMA transfer the texture palette using the GX_LoadTexPltt function.
Note: You must use the GX_SetBankTexPltt function to allocate VRAM banks to the texture palette slot in advance.
GX_LoadTexPltt, GX_EndLoadTexPltt
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL