MBUserInfo

Definition

#include <nitro/mb.h>


typedef	struct
{
    u8   favoriteColor   : 4;
    u8   playerNo        : 4;
    u8   nameLength;
    u16  name[ MB_USER_NAME_LENGTH];
} MBUserInfo;	/* 22byte */

Description

This structure defines the style of user data used in the multi-boot process of both parent and child. The meaning of each member is shown in the following table:
Member Description
favoriteColor The color set number showing the player's favorite color.
playerNo The player number. Parent is fixed at 0. Child is 1–15. (Note that this has been changed from NITRO-SDK 2.0 PR5 and older versions.)
nameLength The length of player nicknames. Specifies the number of available characters for name.
name The player nickname. This primarily sets the name obtained from the console. Special characters defined in UTF-16LE and IPL can be used.
The number of available characters, up to MB_USER_NAME_LENGTH, is specified by nameLength.


See Also

MB_Init

Revision History

2004/11/02 Matched the structure definition to the header file, added to the name description.
2004/08/09 Initial version.


CONFIDENTIAL