

#include <nitro/gx/g3x.h>void G3X_SetShading(GXShading shading);| shading | Selects either toon shading or highlight shading |
None.
This function selects whether to use toon shading or highlight shading. It determines which shading to use when GX_POLYGONMODE_TOON is selected as the polygon mode with the G3_PolygonAttr function.
GX_SHADING_TOON |
Toon shading |
GX_SHADING_HIGHLIGHT |
Highlight shading |
The following indicates the type definition for GXShading format.
typedef enum
{
GX_SHADING_TOON = 0,
GX_SHADING_HIGHLIGHT = 1
}
GXShading;
2004/01/19 Initial version.
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