

#include <nitro/wm.h>
static inline BOOL WM_IsValidGameInfo( const WMGameInfo* gameInfo, u16 gameInfoLength );
| gameInfo | Pointer to the WMGameInfo structure.
|
| gameInfoLength | Length of the WMGameInfo structure.
|
Returns TRUE if the WMGameInfo structure is valid.
Checks if the WMGameInfo structure in the beacon information, obtained using the WM_StartScan or WM_StartScanEx function, has valid values. Internally, this checks whether gameInfoLength is set to an appropriate value and whether gameInfo->magicNumber is equal to WM_GAMEINFO_MAGIC_NUMBER.
WM_IsValidGameBeacon
WM_StartScan
WM_StartScanEx
2009/03/04 Revised an explanation related to internal processing.
2006/02/20 Initial version.
CONFIDENTIAL