

#include <nitro/gx/gx_load.h>
void GX_EndLoadOBJExtPltt(void);
None.
None.
This function is called after transferring OBJ palette data to the main 2D engine's OBJ Extended palette. Internally, the VRAM bank that is allocated to the LCDC by the GX_BeginLoadOBJExtPltt function will be returned to the main 2D engine's OBJ Extended palette.
GX_BeginLoadOBJExtPltt, GX_LoadOBJExtPltt
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL