

#include <nitro/gx/gx_load.h>
void GX_EndLoadBGExtPltt(void);
None.
None.
This function is called after transferring BG palette data to the main 2D engine BG Extended palette. Internally, the VRAM bank that is allocated to the LCDC by the GX_BeginLoadBGExtPltt function will be returned to the main 2D engine's BG Extended palette.
GX_BeginLoadBGExtPltt, GX_LoadBGExtPltt
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL