

#include <nitro/gx/gx_load.h>
void GXS_EndLoadOBJExtPltt(void);
None.
None.
This function is called after transferring OBJ palette data to the sub 2D engine's OBJ Extended palette. Internally, the VRAM bank that is allocated to the LCDC by the GXS_BeginLoadOBJExtPltt function will be restored to the sub 2D engine's OBJ Extended palette.
GXS_BeginLoadOBJExtPltt, GXS_LoadOBJExtPltt
2004/02/09 Initial version.
CONFIDENTIAL