

#include <nitro/gx/g2.h>
void *G2_GetBG2ScrPtr();
None.
The pointer to the region storing the BG2 screen.
This function returns the pointer to the region where the Main 2D Engine BG2 screen data base is stored. The return values for character BGs are as follows:
HW_BG_VRAM
+ (Value at the end of the name in theGXBGScrOffsetenumerated type specified byGX_SetBGScrOffset)
+ (Value at the end of the name in theGXBGScrBaseenumerated type specified byG2_SetBG2ControlText)
The return values are as follows for bitmap BGs:
HW_BG_VRAM
+ (Value at the end of the name in theGXBGBmpScrBaseenumerated type that is specified byG2_SetBG2Control256Bmp)
G2_SetBG2ControlText, ... G2_SetBG2Priority, G2_BG2Mosaic, G2_GetBG2CharPtr, G2_SetBG2Offset
2006/03/01 Corrected description of bitmap BG.
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL