

#include <nitro/gx/g2.h>
void *G2S_GetBG2ScrPtr();
None.
The pointer to the region storing the BG2 screen.
This function returns a pointer to the region where sub 2D engine BG2 screen data is stored. The return values for character BGs are as follows:
HW_DB_BG_VRAM+ (Value at the end of the name in theGXBGScrBaseenumerated type specified by functions such asG2S_SetBG2ControlText)
The return values are as follows for bitmap BGs:
HW_DB_BG_VRAM+ (Value at the end of the name in theGXBGBmpScrBaseenumerated type specified by functions such asG2S_SetBG2Control256Bmp)
G2S_SetBG2ControlText, ... , G2S_SetBG2Priority, G2S_BG2Mosaic, G2S_GetBG2CharPtr, G2S_SetBG2Offset
2004/02/09 Initial version.
CONFIDENTIAL