Nintendo Logo to Protect Against Illegal Products

Overview

The TWL-SDK includes data for implementing a logo to protect against illegal products. This logo must be displayed when a card application starts.
Do not change the size, proportions, or color of this logo when using this data.

Note: Although a Fontworks font is used for the words "Licensed by"and "Published by" this does not need to be listed in associated instruction manuals.

Location

The logo to protect against illegal products is located in the $TwlSDK/data/nintendo_logo directory of the TWL-SDK.
There are three logos in the directory.

FilenameDescription
LicensedByNintendoFor game manufacturer titles
NintendoFor Nintendo titles
PublishedByNintendoFor titles whose sales license was purchased by Nintendo or that are sold on consignment

Policies for Dealing with Illegal Products

Nintendo's policy for dealing with illegal products is as follows: Support legal business by excluding illegal products from the market.
Display of the Nintendo logo is an effective means of achieving this policy.
For more details on Nintendo's policies to protect against illegal products, see the DS Programming Guidelines and the TWL Programming Guidelines. The guidelines are released separately.

Distribution Data Format

Two types of data are provided: BMP texture data and Nitro-Character data. Either type may be used.
A vertical type is also available. Select the appropriate type for your project.

NITRO CHARACTER Format

The project folder contains three types of data: screen data, character data, and palette data.
Although unjustified character data is distributed, justification may be performed according to the specifications of each project.
(However, do not change the color palette, size of the logo itself, or dot pattern.)

BMP Format

256 x 192 dot, index color mode (16-color) BMP data

Logo Fade-In/Fade-Out (60 fps)

Fade-In: 15 frames (0.25 sec)
Fixed Display: 60 frames (1 sec)
Fade-Out: 15 frames (0.25 sec)

Note: The display times are approximate guidelines. Slight changes may be made to accommodate individual project specifications.

Color Variations

At present, 3 different color variations are provided.
Use one of these three variations regardless of whether the application is a Japanese language version, a non-Japanese version, or a trial version.
(Nintendo recommends using the gray logo. Use the white and black logos if they are needed to match the colors of screens that appear before and after.)

FilenameDescription
*Black_White.*Black logo on a white background
*Gray_White.*Gray logo on a white background
*White_Black.*White logo on a black background

Samples

A sample showing how to display the Licensed by Nintendo logo is located in the following directory.

$TwlSDK/build/demos/tips/DisplayLogo

Rules for Display

Display the logo appropriately, in accordance with the DS Programming Guidelines and TWL Programming Guidelines.

Revision History

2010/02/18 Made changes to reflect the addition of the vertical type logo data.
2009/11/10 Initial version.


CONFIDENTIAL