

#include <nitro/gx/g2.h>
void *G2_GetBG3ScrPtr();
None.
A pointer to the region storing the BG3 screen.
This function returns a pointer to the base of the Main 2D Engine BG3 screen data. The return values for character BGs are as follows:
HW_BG_VRAM
+ (Value at the end of the name in theGXBGScrOffsetenumerated type specified byGX_SetBGScrOffset)
+ (Value at the end of the name in theGXBGScrBaseenumerated type specified byG2_SetBG3ControlText)
The return values are as follows for bitmap BGs:
HW_BG_VRAM
+ (Value at the end of the name in theGXBGBmpScrBaseenumerated type that is specified byG2_SetBG3Control256Bmp)
G2_SetBG3ControlText, G2_SetBG3Priority, G2_BG3Mosaic, G2_GetBG3CharPtr, G2_SetBG3Offset
2006/03/01 Corrected description of bitmap BG.
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL