

#include <nitro/gx/g2.h>
void *G2S_GetBG3ScrPtr();
None.
A pointer to the region storing the BG3 screen.
This function returns a pointer to the region where sub 2D engine BG3 screen data is stored. The return values for character BGs are as follows:
HW_DB_BG_VRAM+ (Value at the end of the name in theGXBGScrBaseenumerated type specified by functions such asG2S_SetBG3ControlText)
The return values are as follows for bitmap BGs:
HW_DB_BG_VRAM+ (Value at the end of the name in theGXBGBmpScrBaseenumerated type specified by functions such asG2S_SetBG3Control256Bmp)
G2S_SetBG3ControlText, ... , G2S_SetBG3Priority, G2S_BG3Mosaic, G2S_GetBG3CharPtr, G2S_SetBG3Offset
2004/02/09 Initial version.
CONFIDENTIAL