#include <nitro/mb.h>
typedef struct
{
u8 favoriteColor : 4;
u8 playerNo : 4;
u8 nameLength;
u16 name[ MB_USER_NAME_LENGTH];
} MBUserInfo; /* 22byte */
This structure defines the style of user data used in the multi-boot process of both parent and child. The meaning of each member is shown in the following table:
| Member | Description |
| favoriteColor | The color set number showing the player's favorite color. |
| playerNo | The player number. Parent is fixed at 0. Child is 1–15. (Note that this has been changed from NITRO-SDK 2.0 PR5 and older versions.) |
| nameLength | The length of player nicknames.
Specifies the number of available characters for name.
|
| name | The player nickname.
This primarily sets the name obtained from the console. Special characters defined in UTF-16LE and IPL can be used. The number of available characters, up to MB_USER_NAME_LENGTH, is specified by nameLength.
|
2004/11/02 Matched the structure definition to the header file, added to the name description.
2004/08/09 Initial version.
CONFIDENTIAL