

#include <nitro/gx/gx_load.h>
void GX_BeginLoadOBJExtPltt(void);
None.
None.
This function is called before transferring OBJ palette data to the 2D Engine's OBJ Extended palette. Internally, it allocates to LCDC the banks that are allocated to the OBJ Extended palette and prepares to DMA transfer the OBJ Extended palette data using the GX_LoadOBJExtPltt function.
Note: VRAM banks must be allocated to the main 2D engine's OBJ Extended palette in advance using the GX_SetBankForOBJExtPltt function.
GX_LoadOBJExtPltt, GX_EndLoadOBJExtPltt
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL