

#include <nitro/gx/gx_load.h>
void GX_LoadTexPlttEx(
GXVRamTexPltt texPltt,
const void *pSrc,
u32 destSlotAddr,
u32 szByte
);| texPltt | Texture palette slot setting |
| pSrc | Pointer to transfer origin |
| destSlotAddr | Address in transfer destination texture palette slot |
| szByte | Transfer size (in bytes) |
None.
This function uses DMA to transfer texture palette data to VRAM banks that can be allocated to texture palettes. The transfer destination address (in the texture palette) can be specified. The DMA channel to use here is GX_DMAID (defined in gxcommon.h). Both destSlotAddr and szByte must be 4-byte aligned.
Notes: Because the DMA transfer is carried out internally, the transfer source data must be written to main memory in advance using a function such as DC_FlushRange.
If the regions for transfer source and transfer destination overlap, the operation result is undefined. The VRAM bank specified by texPltt must be mapped in LCDC space.
2004/02/23 Initial version.
CONFIDENTIAL