

#include <nitro/gx/g2.h>
void *G2_GetBG1ScrPtr();
None.
A pointer to the region where BG1 screen data is stored.
This function returns the pointer to the region where the Main 2D Engine BG1 screen data is stored. The return values for character BGs are as follows:
HW_BG_VRAM
+ (Value at the end of the name in theGXBGScrOffsetenumerated type specified byGX_SetBGScrOffset)
+ (Value at the end of the name in theGXBGScrBaseenumerated type specified byG2_SetBG1Control)
G2_SetBG1Control, G2_SetBG1Priority, G2_BG1Mosaic, G2_GetBG1CharPtr, G2_SetBG1Offset
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL