

#include <nitro/gx/gx_load.h>
void GX_BeginLoadBGExtPltt(void);
None.
None.
This function is called before transferring BG palette data to the main 2D engine's BG Extended palette. Internally, it allocates to LCDC the banks that are allocated to the BG Extended palette and prepares to DMA transfer the BG Extended palette data using the GX_LoadBGExtPltt function.
Note: VRAM banks must be allocated to the main 2D engine's BG Extended palette in advance with the GX_SetBankForBGExtPltt function.
GX_LoadBGExtPltt, GX_EndLoadBGExtPltt
2004/02/09
2004/01/19 Initial version.
CONFIDENTIAL