Description of Resource Data

Resource Data

Resource data used by the application is stored in the $TwlSDK/data directory.

Of this resource data, the Programming Guidelines mandate the use of the items marked as [Required] in the table below. Be sure to implement your application so that these items are used appropriately.

Description

nintendo_logo - [Required] When a card application is started, this logo must be displayed before the game starts. For more information, see Nintendo Logo to Protect Against Illegal Products.
cht_data [Required] This icon data must be displayed if PictoChat search finds a PictoChat room. For details, see the Programming Guidelines.
wl_icons [Required] Icon data that must be displayed when using DS Wireless Communications. For details, see the Programming Guidelines.
font - [Optional] Optional font resources that can be used for NITRO or TWL applications. For details, see TWL Bitmap Font.
for_china - - Resource data used internally by the OS_InitChina function and required by applications intended for China. It is used when building the OS library. Applications do not need to manipulate this data directly.
rec_icon [Required] This icon data must be displayed when the camera is used for the purpose of saving video. For details, see the Programming Guidelines.
videorec_sound wav
wav
[Required] This start recording video / stop recording video sound data must be played when the camera is used for the purpose of saving video. For details, see the Programming Guidelines.
shutter_sound wav [Required] This shutter sound data must be played when the camera is used for the purpose of saving still images. For details, see the Programming Guidelines.
volume_icons [Optional] Optional speaker volume icon data that can be used for TWL applications.

Revision History

2009/11/10 Added a description of the Nintendo Logo.
2008/09/25 Added a description of the PictoChat icon.
2008/09/16 Initial version.


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