
#include <twl/tcl.h>
TCLResult TCL_DeletePicture( TCLAccessor* pAccessor ,
const TCLPictureInfo* pPicInfo ,
FSResult* pFSResult );
| pAccessor | Accessor |
| pPicInfo | Photo information |
| pFSResult | Location to store the FSResult value when an error occurs in an FS function
|
Deletes photo data.
Note:
Only allow photo data to be deleted if it was created by one of your company's games.
You may even restrict this to items created by the application itself. Because photo data includes the game code of the application that encoded it, call the SSP_GetJpegDecoderSoftware function to get a game code after you have decoded the photo data using the TCL_DecodePicture function. Compare this game code with the game codes for your company's games.
2009/04/13 Explained how to determine which data to delete.
2009/03/23 Initial version.
CONFIDENTIAL