WM_IsValidGameInfo

Syntax

#include <nitro/wm.h>

static inline BOOL WM_IsValidGameInfo( const WMGameInfo* gameInfo, u16 gameInfoLength );

Arguments

gameInfo Specifies a pointer to the WMGameInfo structure.
gameInfoLength Specifies the length of the WMGameInfo structure.

Return Values

Returns TRUE if the WMGameInfo structure is valid.

Description

Checks if the WMGameInfo structure in the beacon information, obtained using the WM_StartScan or WM_StartScanEx function, has valid values. Internally, a check is made that gameInfoLength is sufficient in size, and that gameInfo->magicNumber is equal to WM_GAMEINFO_MAGIC_NUMBER.

See Also

WM_IsValidGameBeacon, WM_StartScan, WM_StartScanEx

Revision History

2006/02/20 Initial version.


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