This is a glossary of the main terms used in TWL ManualEditor. The terms are listed in alphabetical order, with explanations of their meanings and related information.
An object consisting of a frame that is created from the specified image(s).
A GUI application for editing E-Manual pages for Nintendo DSiWare titles and communicating with the Viewer to preview them on development hardware.
TWL ManualEditor saves page files in this format.
Objects which display images (pictures).
Each project is assigned to a single folder. Language-specific folders are created within the project folder.
A layouts folder and a textures folder are created in each language-specific folder. The layouts folder stores NTPG files, and the textures folder stores images in GIF format.
Objects that display text.
A tool for previewing the created pages.
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