#include <dwc.h>
DWCIngamesnCheckResult DWC_GetIngamesnCheckResult(void);None.
DWC_INGAMESN_NOT_CHECKED |
Not checked by the authentication server. |
DWC_INGAMESN_VALID |
Not determined to be inappropriate by the authentication server. |
DWC_INGAMESN_INVALID |
Was determined to be inappropriate by the authentication server. |
As the final step of the check, this function gets the results of checking the in-game screen name (name used by the player in the game) that was sent to the authentication server with the DWC_LoginAsync function. Call this after a connection is successfully made to the Nintendo Wi-Fi Connection.
The authentication server checks whether the in-game screen name sent to the authentication server with the DWC_LoginAsync function is inappropriate for Nintendo Wi-Fi Connection.
For more information on using the results of this check, see the Nintendo Wi-Fi Connection Programming Guidelines.
DWC_LoginAsync
For the changelog prior to 5.1 PR2, click here.
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