#include <dwc.h>
BOOL DWC_CleanupInetAsync(void);None.
TRUE |
Disconnection processing has ended. |
FALSE |
In process of disconnecting. |
Ends automatic connection processing (asynchronous version). Call this function roughly once per game frame until the local host is disconnected and the function returns TRUE.
The DWC_CleanupInet function is also available for performing synchronous termination.
DWC_InitInet
DWC_ConnectInetAsync
DWC_CheckInet
DWC_ProcessInet
DWC_GetInetStatus
DWC_CleanupInet
For the change log prior to 5.1 PR2, click here.
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