#include <dwc.h>
BOOL DWC_NASLoginAsync(void);None.
TRUE |
Authentication process has started. |
FALSE |
Authentication process could not start. |
Performs authentication using the Nintendo Authentication Server and connects to the Nintendo Wi-Fi Connection. After calling this function, you must call DWC_NASLoginProcess to advance the process.
Before this function is called, a connection to the Internet must be established.
If you are using the FriendsMatch library, equivalent processing is performed by the DWC_LoginAsync function, and you do not have to call this function.
In some cases, a DWC error has been set when this function returns FALSE. Get the error status using the DWC_GetLastErrorEx function, and display the error message along with the error code as necessary.
DWC_NASLoginProcess
DWC_LoginAsync
For the changelog prior to 5.1 PR2, click here.
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