#include <dwc.h>
void DWC_SetReportLevel(u32 level);level |
One or more report levels in the DWC library that you can select to display for debugging. Select multiple conditions using a bitwise OR. |
None.
Adjusts the type of debug printout (debug report level) that the DWC library displays on the console. The report level is defined by DWCReportFlag. You can use a bitwise OR to select only the required display items for your debugging purposes.
If DWC_REPORTFLAG_GAMESPY is designated when you use TWL DWC-DL, it is meaningless because no corresponding feature exists.
Debug reports are used as logs for analyzing problems.
Debug print requires an average of 3 ms per 100 characters. Some debug print types can output a very large volume of logs and cause delays in the game. Avoid this by setting a debug report level appropriate for your purposes. Alternatively, because the OS_TVPrintf function called in the debug print process is compiled with weak symbols, you can suppress the processing load of log output by defining your own OS_TVPrintf function.
DWC_REPORTFLAG_ALL is specified by default.
For the change log before version 5.1 PR2, click here.
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