#include <dwc.h>
DWCState DWC_GetState(void);None.
DWC_STATE_INIT |
Initial state. |
DWC_STATE_AVAILABLE_CHECK |
Currently checking whether the GameSpy server is in an available state after the DWC_LoginAsync function has been called. |
DWC_STATE_LOGIN |
Connecting to the Nintendo Wi-Fi Connection server after the DWC_LoginAsync function has been called. |
DWC_STATE_ONLINE |
Connection to a Nintendo Wi-Fi Connection server has been established. |
DWC_STATE_MATCHING |
Currently matchmaking. |
DWC_STATE_CONNECTED |
Matchmaking completed. |
Gets the internal status of the DWCFriendsMatch library (for debugging).
Use the acquired value only for debugging.
This function is for debugging, but it also works with the libraries of the final version of the ROM (FINALROM).
DWC_STATE_UPDATE_SERVERS from return values.For the changelog prior to 5.1 PR2, click here.
CONFIDENTIAL