#include <dwc.h>
void DWC_ProcessInet(void);None.
None.
Carries out automatic connection processing. Be sure to call this function frequently (about once per game frame) after DWC_ConnectInetAsync has been called.
To process errors that occur during the autoconnect process, first call this function and then get the error status using the DWC_GetLastErrorEx function. If necessary, display the error code in addition to the error message.
The DWC_GetLastErrorEx function can be called any time after the DWC_CheckInet function returns TRUE. (In other words, it does not need to be called every frame.) However, note that the DWC_CheckInet function never returns TRUE in cases where processing by a DWC_CleanupInet* function is halted before DWC_CheckInet returns TRUE.
Also, do not call this function while polling for the termination of the automatic connection process by the DWC_CleanupInetAsync function.
See the Nintendo Wi-Fi Connection Programming Guidelines for more information on error messages.
Get the connection status with the DWC_CheckInet or DWC_GetInetStatus function.
DWC_ConnectInetAsync
DWC_CheckInet
DWC_GetInetStatus
DWC_CleanupInet
For the change log prior to 5.1 PR2, click here.
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