#include <dwc.h>
int DWC_GetFriendDataType(const DWCFriendData *frienddata);frienddata |
Pointer to the buffer for the DWCFriendData structure that stores the friend information. |
DWC_FRIENDDATA_NODATA |
No friend information is stored. This is the initial state. |
DWC_FRIENDDATA_LOGIN_ID |
ID for the state where the system has never connected to the Nintendo Wi-Fi Connection service. |
DWC_FRIENDDATA_FRIEND_KEY |
Friend registration key. This status indicates that the friend has presumably connected to Wi-Fi Connection at some point, but this friend information has not yet been verified as authentic by the Wi-Fi Connection server. |
DWC_FRIENDDATA_GS_PROFILE_ID |
GS profile ID obtained by connecting to the Nintendo Wi-Fi Connection service. When the Wi-Fi Connection server confirms that this is authentic friend information, the status changes from LOGIN_ID or FRIEND_KEY to this status. |
Gets the type of the friend information specified by frienddata.
For the changelog prior to 5.1 PR2, click here.
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