#include <dwc.h>
void DWC_ProcessFriendsMatch(void);None.
None.
Carries out communication processing. In the application, first call the DWC_InitFriendsMatch function to initialize the FriendsMatch Library. After the login process is started by calling the DWC_LoginAsync function, be sure to call this function approximately once per game frame while connected to the network.
Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (for example, while starting a connection to another host).
To process errors that occur inside this function, after calling it, get the error status using the DWC_GetLastErrorEx function. If necessary, display an error code in addition to an error message.
Depending on the condition of the network connection, the process might be blocked and not return from the function for some time.
If you will not use the FriendsMatch library, call the DWC_UpdateConnection function instead of this function.
Note: This function may suspend the current thread.
Note: If the current thread is suspended by this function and is then returned to runnable mode by a function such as OS_WakeupThread* called from an external thread, internal library processes may progress unintended, and the application may run out of control.
For the change log prior to 5.1 PR2, click here.
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