#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dSetRendererFlipMode( NNSG2dRendererInstance* pRend,
BOOL bFlipH,
BOOL bFlipV );
pRend |
[OUT] Renderer entity |
bFlipH |
[IN] Horizontal flip |
bFlipV |
[IN] Vertical flip |
None.
Sets renderer to render an object flipped. Do not use this function with affine transformation rendering. Flip rendering is not possible while rotation or scaling are being applied. In such a case, you must render flipped using an alternative method, such as by setting the scale value to a negative number. This can be called either inside or outside the Begin-End rendering block.
None.
11/10/2004 Added description.
09/01/2004 Initial version.