NNSG3dAnmObj

Description

The NNSG3dAnmObj structure collects the data needed to fetch animation data from the animation resource. The structure stores the following data:

The NNSG3dAnmObj structure can be used for the playback of animation by registering it in the NNSG3dRenderObj structure with the NNS_G3dRenderObjAddAnmObj function. The following processes are necessary to use NNSG3dAnmObj for animation playback:

  1. Secure a region for the structure using the NNS_G3dAllocAnmObj function. Note that the size of the structure will differ, depending on the number of material IDs and joint IDs for the model.
  2. Initialize the NNSG3dAnmObj structure using the NNS_G3dAnmObjInit function.
  3. Register animation object in NNSG3dRenderObj using the NNS_G3dRenderObjAddAnmObj function.
  4. Use the NNS_G3dAnmObjSetBlendRatio function to set the blend ratio for the number of frames that will be played by the NNS_G3dAnmObjSetFrame function. (This is usually only done when multiple joint animations have been registered).
  5. Draw the animation-attached model using the NNS_G3dDraw function.
  6. To stop animation playback, use the NNS_G3dRenderObjRemoveAnmObj function to remove the animation object from NNSG3dRenderObj.
  7. If NNSG3dAnmObj is no longer being used, release the structure's region using the NNS_G3dFreeAnmObj function.

NNSG3dAnmObj cannot be used for animation playback if drawing is performed with the NNS_G3dDraw1Mat1Shp function.

See Also

Kernel

Revision History

10/12/2004 Initial version.