#include <nnsys/g2d/g2d_Animation.h>
static BOOL NNS_G2dIsAnimControllerActive
(
NNSG2dAnimController* pAnimCtrl
);
| pAnimCtrl | [IN] NNSG2dAnimController entity |
Returns a value of TRUE if an animation is being played.
Determines whether or not an animation is being replayed. The name of this function has changed to NNS_G2dIsAnimCtrlActive. The past function remains as a separate name to maintain compatibility.
08/02/2004 Renamed function.
05/28/2004 Initial version.