#include <nnsys/g3d/kernel.h>
u32 NNS_G3dTexGetRequiredSize( const NNSG3dResTex* pTex );
| pTex | Pointer to the texture resource |
Returns the amount of VRAM to store a normal (not 4 x 4 texel compression) texture.
Determines the amount of VRAM required to store a normal texture (any texture other than the 4 x 4 texel compression texture) found in the texture resource (pTex).
NNS_G3dTex4x4GetRequiredSize, NNS_G3dPlttGetRequiredSize
08/02/2004 Initial version.