#include <nnsys/gfd.h>
int NNS_GfdFreeFrmTexVram(NNSGfdTexKey memKey);
| memKey | Key data showing the allocated texture-use memory |
Always returns 0.
The Frame Texture VRAM Manager cannot release individual blocks of allocated texture memory, due to the characteristics of the memory-management algorithm. For this reason, this function returns without performing any processing.
NNS_GfdInitFrmTexVramManager NNS_GfdAllocFrmTexVram
07/16/2004 Initial version.