#include <nnsys/g2d/g2d_Animation.h>
static BOOL NNS_G2dIsAnimCtrlActive
(
NNSG2dAnimController* pAnimCtrl
);
| pAnimCtrl | [IN] NNSG2dAnimController entity |
Returns a value of TRUE if an animation is being played.
Determines whether or not an animation is being replayed. This is a new function name and is the renamed version of the NNS_G2dIsAnimControllerActive. The past function remains as a separate name to maintain compatibility.
08/02/2004 Renamed function.
05/28/2004 Initial version.