#include <nnsys/g3d/kernel.h>
BOOL NNS_G3dBindMdlSet( NNSG3dResMdlSet* pMdlSet, const NNSG3dResTex* pTex );
| pMdlSet | The pointer to the model set |
| pTex | Pointer to the texture resource |
Returns TRUE if the bind succeeds
Binds each model inside the model set pMdlSet with the texture / palette pTex. The texture and palette keys must already be set in the texture resource.
NNS_G3dReleaseMdlSet, NNS_G3dTexSetTexKey, NNS_G3dPlttSetPlttKey
08/02/2004 Initial version.