#include <nnsys/snd.h>BOOL NNS_SndHandleIsValid( NNSSndHandle* handle );
This function verifies whether the Sound Handle is valid or not. The Sound Handle is only valid if it's bound to a sequence.
None.
06/01/2004 Revised the description to state that the Sound Handle is bound to the sequence, rather than the player.
04/01/2004 Initial version.