#include <nnsys/g3d/util.h>
BOOL NNS_G3dResDefaultRelease( void* pResData );
| pResData | Pointer to the resource data |
None.
Performs the clean-up processes necessary before de-allocating the region of the G3D resource designated by pResData. If the G3D resource is model data (.nsbmd) or texture data (.nsbtx), it performs the de-allocation process for the texture and the palette. On all other data, no processing is performed.
This function does not de-allocate the memory region indicated by pData. You must perform that de-allocation explicitly.
08/02/2004 Initial version.