#include <nnsys/g2d/g2d_RendererCore.h>
void NNS_G2dSetRndCoreCurrentMtx3D
(
const MtxFx32* pCurrentMxt
);
| pCurrentMxt | [IN] Current transformation matrix |
None.
Sets the affine transformation matrix in the Renderer core.
When drawing with the 3D Graphics Engine, the affine transformation matrix is used for the current matrix set to the Geometry Engine.
BeginRendering — EndRendering block.NNS_G2dRndCoreEndRendering()is called, so you will need to use this function to configure the settings again when it is time for a new drawing process.4x3 matrix is calculated for setting as the current matrix in the Geometry Engine. This function can only be used when drawing with the 3D Graphics Engine. A warning message will be generated if it is called when the 2D Graphics Engine is drawing.BeginRendering — EndRendering block.11/10/2004 Initial version.