#include <nnsys/g2d/g2d_Renderer.h>
NNS_G2D_INLINE void NNS_G2dSetRendererSurfaceActiveFlag
(
NNSG2dRenderSurface* pSurface,
BOOL bActive
);
| pSurface | [OUT] Renderer surface entity |
| bActive | [IN] Whether active or inactive. TRUE for active. |
None.
Sets the active state of the render surface.
NNS_G2dGetRendererSurfaceActiveFlag
09/16/2004 Initial version.