#include <nnsys/g2d/g2d_Image.h>
u32 NNS_G2dGetImagePaletteLocation(
const NNSG2dImagePaletteProxy* pImg,
NNS_G2D_VRAM_TYPE type );
| pImg | [IN] Image palette proxy |
type |
[IN] VRAM type to use (3D, 2D-Main, or 2D-Sub) |
The address for the assigned VRAM image.
Gets a VRAM address as an image palette proxy. The type (VRAM use type) specifies the graphics engine for which you want to obtain the image palette proxy's VRAM address. You can specify any of the following types of VRAM usage:
NNS_G2D_VRAM_TYPE_3DMAIN This type is used for the 3D graphics engine NNS_G2D_VRAM_TYPE_2DMAIN This type is used for the 2D graphics engine A NNS_G2D_VRAM_TYPE_2DSUB This type is used for the 2D graphics engine B
None.
06/10/2004 Added a description related to the type of VRAM to use.
05/28/2004 Initial version.