#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dAddRendererTargetSurface( NNSG2dRendererInstance* pRend, NNSG2dRenderSurface* pNew );
pRend |
[OUT] Renderer entity |
| pNew | [IN] New render surface to be registered |
None.
Registers the render surface to the renderer entity. The renderer can optionally retain any number of rendering surfaces. The name of this function has been changed from NNS_G2dAddTargetSurface(). The past function remains as a separate name to maintain compatibility.
08/02/2004 Renamed function
05/28/2004 Initial version.