#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dScale(fx32 x, fx32 y, fx32 z );
| x | [IN] Scale along x |
| y | [IN] Scale along y |
| z | [IN] Scale along z |
None.
Multiplies the scale matrix by the renderer's current internal matrix stack.
2004/05/28 Initial version.
CONFIDENTIAL