#include <nnsys/g3d/kernel.h>
void
NNS_G3dAnmObjDisableID(
NNSG3dAnmObj* pAnmObj,
int id
);
| pAnmObj | Pointer to the NNSG3dAnmObj structure |
| id | The node or material ID |
None.
Invalidates the animation for a designated node ID or material ID. By default, the animation is valid for a node ID or material ID for which animation exists. For times when only a portion of the animation (animating only an arm, etc.) is to be played back, designate the node IDs that are not allowed to animate, and invalidate the portions of the animation that are unnecessary.
2004/10/18 Initial version.
CONFIDENTIAL