#include <nnsys/g3d/kernel.h>
void
NNS_G3dAnmObjInit(
NNSG3dAnmObj* pAnmObj,
void* pResAnm,
const NNSG3dResMdl* pResMdl,
const NNSG3dResTex* pResTex
);
| pAnmObj | Pointer to the AnmObj structure |
| pResAnm | Pointer to the animation resource |
| pResMdl | Pointer to the model resource |
| pResTex | Pointer to the texture resource |
None.
Initializes the NNSG3dAnmObj structure. The animation object designated by pAnmObj must be at least as large as the size obtained by the NNS_G3dAnmObjCalcSizeRequired function. It is OK if pResTex is NULL, except when initializing animation object for texture pattern animation.
2004/08/02 Initial version.
CONFIDENTIAL