#include <nnsys/g3d/mem.h>
NNSG3dMatAnmResult*
NNS_G3dAllocRecBufferMat(
NNSFndAllocator* pAlloc,
const NNSG3dResMdl* pResMdl
);
| pAlloc | Pointer to the memory allocator |
| pResMdl | Pointer to the model resource |
Returns the pointer to the allocated heap region. Returns a NULL if the region allocation fails.
Allocates the record buffer region used to hold the material animation calculation results that can be attached to a rendering object. The size of the region is determined by the number of material animations in the model resource that is indicated by pResMdl.
2004/08/02 Initial version.
CONFIDENTIAL