#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlPlttEx(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
| pResName | Pointer to the texture name |
Returns TRUE if the bind succeeds
Binds the palette pResName (within the model pMdl) with the palette pResName (within the texture block pTex).
NNS_G3dBindMdlPltt, NNS_G3dForceBindMdlPltt, NNS_G3dReleaseMdlPltt, NNS_G3dReleaseMdlPlttEx
2004/08/02 Initial version.
CONFIDENTIAL