#include <nnsys/g3d/model.h>
void NNS_G3dMdlUseMdlDiff(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlAmb(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlSpec(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlEmi(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlLightEnableFlag(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlPolygonMode(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlCullMode(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlPolygonID(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlAlpha(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlFogEnableFlag(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlDepthTestCond(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdl1Dot(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlFarClip(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlXLDepthUpdate(NNSG3dResMdl* pMdl);
| pMdl | Pointer to the model resource |
None.
These functions makes sure the model specified by pMdl is rendered using the values set inside the model resource.
NNS_G3dMdlUseMdlDiff |
Specify use of diffuse color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlAmb |
Specify use of ambient color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlSpec |
Specify use of specular color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlEmi |
Specify use of emission color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlLightEnableFlag |
Specify use of light-enable flag as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlPolygonMode |
Specify use of polygon mode as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlCullMode |
Specify use of cull mode as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlPolygonID |
Specify use of polygon ID as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlAlpha |
Specify use of alpha value as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlFogEnableFlag |
Specify use of fog-enable flag as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlDepthTestCond |
Specify use of depth-test condition as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdl1Dot |
Specify use of the specification for displaying 1-dot polygons as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlFarClip |
Specify use of the specification for displaying polygons that intersect with the FAR clip plane as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlXLDepthUpdate |
Specify use of the enable flag for updating the depth value of translucent polygons as per each individual material set inside the model resource. |
2004/10/12 Initial version.
CONFIDENTIAL