#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlTexEx(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
| pResName | Pointer to the texture name |
Returns TRUE if the bind succeeds
Binds the textures pResNameinside model pMdlto the textures pResName inside the textures pTex.
NNS_G3dBindMdlTex, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
2004/08/02 Initial version.
CONFIDENTIAL