#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dReleaseMdlPlttEx(
NNSG3dResMdl* pMdl,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pResName | Pointer to the texture name |
Returns TRUE if the texture release succeeds.
Releases the association between the texture entry (pResName) and material for the designated model resource, pMdl.
NNS_G3dBindMdlPltt, NNS_G3dBindMdlPlttEx, NNS_G3dForceBindMdlPltt
2004/08/02 Initial version.
CONFIDENTIAL