NNS_SndCaptureStopReverb

C Specification

#include <nnsys/snd.h>
void NNS_SndCaptureStopReverb ( int frames );

Arguments

frames Frame count for fade out--period of time over which the volume change takes place.

Return Values

None.

Description

This function stops reverb. If reverb is not enabled, this function does nothing.

Reverb stops gradually determined by the time specified in number of game frames by the frames argument.

See Also

None.

Revision History

2004/04/01 Initial version.


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