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Provides the sprite rendering features that use the 3D Graphics Engine. |
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Renders the OAM using the 3D Graphics Engine. Uses the software sprite module as a subcontract module. |
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Manages the 2D Graphics Engine. |
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Expanded OAM Manager |
Manages the 2D Graphics Engine. Designates the priority. Displays the time division of multiple OBJ. Uses the OAM Manager as a subcontractor module. |
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Loads and manages image data. |
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Cell VRAM transmission State Manager |
Handles the transmission processing state of the VRAM transmission cell animation. The actual transmission process is delegated to the VRAM transmission manager. |
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Configures and manages BG rendering. |
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Integrates each module and enables the render feature. Provides basic render functionality. Used when the user wants to customize the rendering process in detail, to speed up a simple rendering process, etc. |
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Enables the render feature. Uses the renderer core module internally to provide higher-level APIs. |
CONFIDENTIAL