#include <nnsys/g2d/g2d_Oam.h>
void NNS_G2dApplyOamManagerToHWSprite
(
NNSG2dOamManagerInstance* pMan,
const NNSG2dImageAttr* pTexImageAttr,
u32 texBaseAddr,
u32 pltBaseAddr
);
pMan |
[IN] OAM manager entity |
| pTexImageAttr | [IN] Texture attribute |
| texBaseAddr | [IN] Texture base address |
| pltBaseAddr | [IN] Palette base address |
None.
Draws the contents of the internal buffer using the 3D graphics engine. Designates the argument information that is used to set the texture data and palette data that is used by the 3D graphics engine. The camera settings must be completed in advance. Use NNS_G2dSetupSoftwareSpriteCamera for the camera settings. NNS_G2dApplyToHWSoftEmu has undergone a name change. This function will remain to preserve compatibility.
NNS_G2dApplyToHWSoftEmu, NNS_G2dApplyOamManagerToHW, NNS_G2dSetupSoftwareSpriteCamera
2004/08/02 Renamed function.
2004/05/28 Initial version.
CONFIDENTIAL