#include <nnsys/g3d/glbstate.h>
void
NNS_G3dGlbLookAt(
const VecFx32 * camPos,
const VecFx32 * camUp,
const VecFx32 * target
);
| camPos | Camera Position Vector Pointer |
| camUp | Camera Up Vector Pointer |
target |
Camera Focal Point Pointer |
None.
This function sets the camera matrix to the global state kept inside the G3D library. camUp does not need to be normalized.
2004/08/02 Initial version.
CONFIDENTIAL