#include <nnsys/g3d/util.h>
BOOL
NNS_G3dResDefaultSetup(
void* pResData
);
| pResData | Pointer to the resource data |
Returns TRUE if the setup was successful.
Sets up the G3D resource designated by pResData. The operations differ depending on the data format.
For the model file (.nsbmd) · Allocates the region for the texture and the palette · Loads the texture and the palette into VRAM · Binds the texture to each model in the file For the texture file (.nsbtx) · Allocates the region for the texture and the palette · Loads the texture and the palette into VRAM Other · Does nothing
2004/08/02 Initial version.
CONFIDENTIAL