#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlTex(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex
);
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
Returns TRUE if the bind succeeds
In the model specified by pMdl, the texture entry of the material associated with the texture name is associated with the texture data with the same texture name in the texture block specified with pTex.
NNS_G3dBindMdlTexEx, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
2004/08/02 Initial version.
CONFIDENTIAL