#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlSet(
NNSG3dResMdlSet* pMdlSet,
const NNSG3dResTex* pTex
);
| pMdlSet | The pointer to the model set |
| pTex | Pointer to the texture resource |
Returns TRUE if the bind succeeds
Binds each model inside the model set pMdlSet with the texture / palette pTex. The texture and palette keys must already be set in the texture resource.
NNS_G3dReleaseMdlSet, NNS_G3dTexSetTexKey, NNS_G3dPlttSetPlttKey
2004/08/02 Initial version.
CONFIDENTIAL